Material Mnemonics

Today, through my postbox came a book. But not just any book, for this book is the first book cover I have featured on.

The book is called material mnemonics and is an archaeological theory book

And heres my picture, which was created over a year ago, on the back cover

How did the ancient Europeans materialise memory? Material Mnemonics: Everyday Memory in Prehistoric Europe provides a fresh approach to the archaeological study of memory. Drawing on case studies from the British Isles, Scandinavia, central Europe, Greece, Italy and the Iberian Peninsula that date from the Neolithic through to the Iron Age, the authors explore the implications of our understanding of the past when memory and mnemonic practices are placed in the centre of cultural analyses. They discuss monument building, personal adornment, relic-making, mortuary rituals, the burning of bodies and houses and the maintainence of domestic spaces and structures over long periods of time. Material Mnemonics engages with contemporary debates on the intersection of memory, identity, embodiement, and power and challenges archaeologists to consider how materiality both provokes and constrains the mnemonic processes in everyday life

The book is available from Amazon

Vue 9 First impressions.

Just got my hands on the new version of Vue 9 Infinite and have been playing round with it for a short while, thought it would be good to share my first impressions.

Firstly, and most obviously, the interface has been overhauled, and it looks just lovely. Nice round boxes, good colour scheme, and bigger more colourful buttons.

Continue reading “Vue 9 First impressions.”

Vue 8.5 Infinite

Thanks to an offer from e-on software I have been able to return the “complete” version of their software and in its place get Vue 8.5 Infinite along with a free upgrade to Vue 9 Infinite when it comes out in the coming weeks.

Since getting it this morning and having a quick play around and following a couple of tutorials at Geek at Play I came up with the following picture.

Pretty basic scene, but i’m really impressed with the improvements in the terrain editor in particular since complete 7, and amazed by the fact you can now edit the terrain with the rest of the scene visible in the editor.

Rendered in “ultra” mode at 558 by 768 in 4 minutes 30 seconds, pretty quick.

Rough Guide to the Atmopshere Editor – Part 5 – Sky Tab

Part 5 of the guide relates to the sky tab in the atmosphere editor. All the renders on this page are at 800×600 and are rendered at Broadcast Quality.

The sky tab is a page that is only available in the Standard Model of Atmospheres. The default atmosphere is used and set to the Standard model, the result is as follows:

Continue reading “Rough Guide to the Atmopshere Editor – Part 5 – Sky Tab”

Rough Guide to the Atmopshere Editor – Part 2 – Sun Tab

This second part of the Rough Guide to the Atmosphere Editor will cover the first tab – “Sun” which is used for the standard, volumetric and spectral model.

The settings are pretty much identical in each of the models so this will be a relatively short episode.

Continue reading “Rough Guide to the Atmopshere Editor – Part 2 – Sun Tab”

Rough Guide to the Atmopshere Editor – Part 1 – Model Types

This is a continuation of my Rough Guide series which proved to be very popular for the water editor to Vue 7. This series will focus on the atmosphere editor of Vue 7 Complete in a similar style (If anyone wants to buy me Vue 8, please, feel free :D) I make the assumption that you own vue/have the ple and have a rough knowledge of how it works. Although some of it may seem patronising or obvious, this is not my intention. I just want to write down how it works and what it does.

This series is being completed for the purpose of me learning the atmosphere editor and in the hope that while doing so, others can learn from what I write. At present i feel that one of my weakest parts of using vue is the atmospheres I use.

If you notice any mistakes or omissions please let me know and I will amend them!

The first part of this series will be on the model types that are allowed with vue, although this will probably not be the most scientific of tutorials I aim to show working examples of how the different settings alter the scene.

Continue reading “Rough Guide to the Atmopshere Editor – Part 1 – Model Types”