Posts Tagged ‘textures’

The Kettle

Wednesday, May 12th, 2010

Now that I finally have a bit of time and its raining outside I decided to go through a book I bought about a year ago, “Essential Lightwave v9″ by wordware publishing, The third chapter speaks of basic tools, so I decided to model something only using those basic tools. I also wanted to study some of the principles of reflective materials so I decided to model a chrome kettle.

All work done in Lightwave 9.6

Work in Progress – Modern Townhouse – Day Two

Friday, April 2nd, 2010

More progress on the Modern Townhouse model.

Added some more textures, and a door (which I hate)

Still needs some windows and fine details.

New Pot

Thursday, March 18th, 2010

New pot for a greek project i’m working on.

Created and rendered in Lightwave 9.6

Cave 1

Friday, September 18th, 2009

A scene to be used with a project in the MSc I am taking.

gi6

Done in Vue 7 Complete.

More to come shortly.

Roman Pots – Gradient Mapping

Saturday, July 4th, 2009

Trying Something a little bit new with this Pot, Gradient mapping. This is where the gradient is used to deterine opacity/visibility of a texture procedurally. Rather fun to do, and nice results quickly.

vase2

I think tommorrow i’m going to try a full scene in Lightwave and see what I can come up with.

Bump Mapping

Thursday, July 2nd, 2009

Another pot to add to my collection, this time mostly as an experiment with adding detail through UV maps in photoshop.

pot2-lower

Please excuse my rather shakey hand!

All modelling, texturing and rendering done in Lightwave 9.6, UV maps edited in Photoshop

For more of my work please visit my gallery – the link is on the side

If you are interested in my pottery, there are some of my Greek Pots about to go on sale at renderosity (hopefully!) The link will go up as soon as they are availiable.

Roman Pottery

Tuesday, June 30th, 2009

Some more pottery for my now rather expansive collection, this time Roman.

pot1

All modelling, texturing and rendering work done in Lightwave 9.6, took about 50 minutes to render.

Athenian House – Update

Monday, June 22nd, 2009

Some more work has taken place on the Athenian house. The plaster texture has been altered slightly to make it a little warmer coloured, the wood has been changed, windows have been added and the stone texture has been lightened slightly.

house8

The colour looks a little odd due to the colour of the roof overpowering the frame.

Still lots more work to be done.

Gold Pot

Wednesday, June 17th, 2009

Todays Model is of a gold pot from a Saxon grave. Gold is a material that is particularly hard to get right I have found after a very long period of trial and error. The current set up uses several noise nodes in order to get nice texture between the colours and a very low bump.

trial9

At this point your probably thinking to yourselves “those reflections look funny, I dont trust them at all.” It was this that led me to learn a very good lesson of the day.. Always make sure the background isnt plain black when using lightwave, or else it gives you nasty results, The corrected image is below.

trial11

The shading is controlled by a blinn shader and there is an gradient driven incidence node that creates the brown hue around the edges of the pot. Below is the completed node map for this material.

nodemap

The model was created, textured and rendered in Lightwave 9.6

Roman Shield

Monday, June 15th, 2009

Another model for my ever growing Roman collection, modelled, textured and rendered in Lightwave 9.6

shield2

This image used on the shield was created by me in Photoshop elements 7.