Posts Tagged ‘textures’
Wednesday, May 12th, 2010
Now that I finally have a bit of time and its raining outside I decided to go through a book I bought about a year ago, “Essential Lightwave v9″ by wordware publishing, The third chapter speaks of basic tools, so I decided to model something only using those basic tools. I also wanted to study some of the principles of reflective materials so I decided to model a chrome kettle.

All work done in Lightwave 9.6
Tags: dualit, Kettle, Kitchen, Lightwave, material, materials, Model, Modelling, Object, reflection, reflective, Rendering, tea, textures
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Friday, April 2nd, 2010
More progress on the Modern Townhouse model.

Added some more textures, and a door (which I hate)
Still needs some windows and fine details.
Tags: Architecture, Lightwave, Modelling, Object, Rendering, textures, Vue 7, Work in Progress
Posted in Lightwave Work, Work in Progress | Comments Off
Thursday, March 18th, 2010
New pot for a greek project i’m working on.

Created and rendered in Lightwave 9.6
Tags: Archaeology, Greek, Lightwave, Model, Object, Pot, Pots, Pottery, Rendering, textures
Posted in Lightwave Work | Comments Off
Friday, September 18th, 2009
A scene to be used with a project in the MSc I am taking.

Done in Vue 7 Complete.
More to come shortly.
Tags: Rendering, textures, Vue 7
Posted in Vue 7 Work | Comments Off
Saturday, July 4th, 2009
Trying Something a little bit new with this Pot, Gradient mapping. This is where the gradient is used to deterine opacity/visibility of a texture procedurally. Rather fun to do, and nice results quickly.

I think tommorrow i’m going to try a full scene in Lightwave and see what I can come up with.
Tags: Archaeology, Modelling, Object, Rendering, Roman, textures
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Thursday, July 2nd, 2009
Another pot to add to my collection, this time mostly as an experiment with adding detail through UV maps in photoshop.

Please excuse my rather shakey hand!
All modelling, texturing and rendering done in Lightwave 9.6, UV maps edited in Photoshop
For more of my work please visit my gallery – the link is on the side
If you are interested in my pottery, there are some of my Greek Pots about to go on sale at renderosity (hopefully!) The link will go up as soon as they are availiable.
Tags: Archaeology, Greek, Lightwave, materials, Modelling, Object, Rendering, textures
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Tuesday, June 30th, 2009
Some more pottery for my now rather expansive collection, this time Roman.

All modelling, texturing and rendering work done in Lightwave 9.6, took about 50 minutes to render.
Tags: Archaeology, History, Lightwave, material, materials, Modelling, Object, Rendering, Roman, textures
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Monday, June 22nd, 2009
Some more work has taken place on the Athenian house. The plaster texture has been altered slightly to make it a little warmer coloured, the wood has been changed, windows have been added and the stone texture has been lightened slightly.

The colour looks a little odd due to the colour of the roof overpowering the frame.
Still lots more work to be done.
Tags: Archaeology, Greek, History, Lightwave, material, materials, Modelling, Object, Rendering, textures
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Wednesday, June 17th, 2009
Todays Model is of a gold pot from a Saxon grave. Gold is a material that is particularly hard to get right I have found after a very long period of trial and error. The current set up uses several noise nodes in order to get nice texture between the colours and a very low bump.

At this point your probably thinking to yourselves “those reflections look funny, I dont trust them at all.” It was this that led me to learn a very good lesson of the day.. Always make sure the background isnt plain black when using lightwave, or else it gives you nasty results, The corrected image is below.

The shading is controlled by a blinn shader and there is an gradient driven incidence node that creates the brown hue around the edges of the pot. Below is the completed node map for this material.

The model was created, textured and rendered in Lightwave 9.6
Tags: Archaeology, Lightwave, material, materials, Modelling, Object, Rendering, Saxon, textures
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Monday, June 15th, 2009
Another model for my ever growing Roman collection, modelled, textured and rendered in Lightwave 9.6

This image used on the shield was created by me in Photoshop elements 7.
Tags: Archaeology, History, Lightwave, Modelling, Object, Roman, textures
Posted in Lightwave Work | Comments Off