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	<title>richard-potter.co.uk &#187; Texture Editor</title>
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		<title>Roman Jug 2</title>
		<link>http://blog.richard-potter.co.uk/2009/06/roman-jug-2/</link>
		<comments>http://blog.richard-potter.co.uk/2009/06/roman-jug-2/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 09:06:28 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Lightwave Work]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[Roman]]></category>
		<category><![CDATA[Texture Editor]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=608</guid>
		<description><![CDATA[Having worked a little more with the lighting and made a few minor changes to the texture, I now have this.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Noise Node Reference Guide</title>
		<link>http://blog.richard-potter.co.uk/2009/01/noise-node-reference-guide/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/noise-node-reference-guide/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 18:17:22 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Reference Guide]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Rough Guide]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=477</guid>
		<description><![CDATA[This is a reference guide as to what the noise nodes look like when they are applied to a square. Each material is mapped to &#8220;object-parametic&#8221;and uses a black-white color map where black is -1 and white is 1. Cellular Chipped Crystals Pebble noise Drought Voronoi Voronoi (Altitude) Voronoi (Generalized) Distributed Round Samples Round Samples [...]]]></description>
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		<title>Ivy House Part 2</title>
		<link>http://blog.richard-potter.co.uk/2009/01/ivy-house-part-2/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/ivy-house-part-2/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 15:28:27 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[EcoPainter]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Plant Editor]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[tree]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=471</guid>
		<description><![CDATA[Started working on the background for the ivy house, pretty happy with how it came out.]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Rough Guide to the Material Editor &#8211; Part 2 &#8211; Getting to Know the Function Editor Graph</title>
		<link>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-part-2-getting-to-know-the-function-editor-graph/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-part-2-getting-to-know-the-function-editor-graph/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 20:19:52 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[filter]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[functions]]></category>
		<category><![CDATA[graph]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[node]]></category>
		<category><![CDATA[nodes]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=355</guid>
		<description><![CDATA[In this part of the rough guide we will look in more depth at the graph window and the controls that are availiable. Using the Graph There are various controls which allow you to move around and view different areas in the graph window and access different controls. To pan around the graph, drag with the [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>A final response from E-On</title>
		<link>http://blog.richard-potter.co.uk/2009/01/a-final-response-from-e-on/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/a-final-response-from-e-on/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 19:56:54 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[Export]]></category>
		<category><![CDATA[Exporter]]></category>
		<category><![CDATA[Hexagon]]></category>
		<category><![CDATA[Issue]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[stability]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=332</guid>
		<description><![CDATA[Hi Richard, We could finally fix this problem. The fix will be available in a future update. Thank you very much for your report. Best regards. John Canver Success! Cant wait for the future update, hopefully not too far away at any rate.]]></description>
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		<item>
		<title>Rough Guide to the Material Editor &#8211; Absolute Basics</title>
		<link>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-texture-editor-absolute-basics/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-texture-editor-absolute-basics/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 19:30:00 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[basic editor]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=235</guid>
		<description><![CDATA[This is the start of what will hopefully be a fairly extensive group of guides on the material editor. I will hope to cover all aspects of the editor in a similar fashion to the water editor. Firstly I will cover the basic material editor, then the tabs in the advanced editor, followed by ecosystems, [...]]]></description>
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		<slash:comments>4</slash:comments>
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