Posts Tagged ‘Texture Editor’

Roman Jug 2

Sunday, June 14th, 2009

Having worked a little more with the lighting and made a few minor changes to the texture, I now have this.

jug3

Noise Node Reference Guide

Saturday, January 24th, 2009

This is a reference guide as to what the noise nodes look like when they are applied to a square.

Each material is mapped to “object-parametic”and uses a black-white color map where black is -1 and white is 1.

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Ivy House Part 2

Friday, January 23rd, 2009

Started working on the background for the ivy house, pretty happy with how it came out.

final1-dark

Rough Guide to the Material Editor – Part 2 – Getting to Know the Function Editor Graph

Saturday, January 17th, 2009

In this part of the rough guide we will look in more depth at the graph window and the controls that are availiable.

Using the Graph

There are various controls which allow you to move around and view different areas in the graph window and access different controls.

  • To pan around the graph, drag with the right mouse button held down
  • To zoom in and out use the zoom buttons
  • To zoom into an area, click the zoom area button and select and area to zoom into
  • To select a node click on it, its properties will be displayed int he bottom left corner
  • Nodes can be moved by dragging them to where ever you want them to be displayed

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A final response from E-On

Tuesday, January 13th, 2009

Hi Richard,

We could finally fix this problem. The fix will be available in a future update. Thank you very much for your report.

Best regards.
John Canver

Success! Cant wait for the future update, hopefully not too far away at any rate.

Rough Guide to the Material Editor – Absolute Basics

Sunday, January 11th, 2009

This is the start of what will hopefully be a fairly extensive group of guides on the material editor. I will hope to cover all aspects of the editor in a similar fashion to the water editor. Firstly I will cover the basic material editor, then the tabs in the advanced editor, followed by ecosystems, volumetric and mixed materials. There will be a final series of guides on the function editor.
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