Posts Tagged ‘Roman’
Thursday, December 3rd, 2009
As part of the MSc course im taking our group is creating a museum space with a ubiquitous computing suprise!
I am currently creating a cgi environment to help put accross our ideas in context.

This is the first frame of a 100 frame animation, all the work here is being done in Lightwave 9.6
keen viewers may recognise some models in this museum
Tags: Archaeology, Greek, History, Lightwave, Modelling, museum, Object, Rendering, Roman
Posted in Lightwave Work | No Comments »
Thursday, July 9th, 2009
Repost of a Completed Work in progress.

Probably the first scene i’ve completed in Lightwave, fairly happy with the results.
Tags: Archaeology, Lightwave, Modelling, Object, Rendering, Roman
Posted in Lightwave Work | No Comments »
Sunday, July 5th, 2009
An update to the Scene in the Roman kitchen im working on, all the textures in the building are now completed, except for the walls which need a mural or something similar drawn on them.

Still needs all the furniture and such but it’s starting to take shape.
Tags: Archaeology, Lightwave, Modelling, Object, Rendering, Roman
Posted in Lightwave Work, Work in Progress | No Comments »
Saturday, July 4th, 2009
I’ve decided to try and copy a scene of a Roman kitchen from my trusty Classics book “Den antika staden – Livet i det klassika Athen och Rom”
I’m going to post various WIP snapshots up here until it is completed.

No texturing has been applied yet, and the lighting is all wrong, but this is just the main shell of the kitchen area.
Many of the Pots that I have been displaying previously will be used in this shot.
Tags: Archaeology, Kitchen, Model, Modelling, Rendering, Roman, Work in Progress
Posted in Lightwave Work, Work in Progress | No Comments »
Saturday, July 4th, 2009
Trying Something a little bit new with this Pot, Gradient mapping. This is where the gradient is used to deterine opacity/visibility of a texture procedurally. Rather fun to do, and nice results quickly.

I think tommorrow i’m going to try a full scene in Lightwave and see what I can come up with.
Tags: Archaeology, Modelling, Object, Rendering, Roman, textures
Posted in Lightwave Work | No Comments »
Saturday, July 4th, 2009
I now have an Item for sale over at TurboSquid.

If you want these pots, please get them from here..
Tags: Archaeology, For Sale, Modelling, Roman
Posted in For Sale, Lightwave Work | No Comments »
Saturday, July 4th, 2009
Another Roman Object for my collection, this time a bowl. The main focus on this object is to get the subtleties of terracotta in without it being too obvious, as such it is best to view the object at its largest so you can see whats going on (the bowl itself isn’t particularly exciting)

Modelled, Textured and Rendered in Lightwave 9.6.
Tags: Archaeology, Lightwave, material, materials, Modelling, Object, Rendering, Roman
Posted in Lightwave Work | No Comments »
Tuesday, June 30th, 2009
Some more pottery for my now rather expansive collection, this time Roman.

All modelling, texturing and rendering work done in Lightwave 9.6, took about 50 minutes to render.
Tags: Archaeology, History, Lightwave, material, materials, Modelling, Object, Rendering, Roman, textures
Posted in Lightwave Work | No Comments »
Tuesday, June 30th, 2009
Below is an image of a Roman hare brooch which I have attempted to recreate.

The top one is how I invisage it may have been when new. All modelled, rendered and textured in Lightwave 9.6.
This was done as a trial of Xara Xtreme for use as a vector graphics generator, it works quite nicely.
Tags: Archaeology, Lightwave, material, materials, Object, Rendering, Roman
Posted in Lightwave Work | No Comments »
Wednesday, June 17th, 2009
For your delight, here is a Roman spear head, modelled, textured and rendered in Lightwave 9.6

The edge of the spear which is the “sharpened” bit is created with a weight map, all the textures are created through the node editor.
Tags: Archaeology, Lightwave, material, Modelling, Object, Roman
Posted in Lightwave Work | 1 Comment »