Posts Tagged ‘Roman’

Museum Animation

Thursday, December 3rd, 2009

As part of the MSc course im taking our group is creating a museum space with a ubiquitous computing suprise!

I am currently creating a cgi environment to help put accross our ideas in context.

museum room2_v010_rgb0001

This is the first frame of a 100 frame animation, all the work here is being done in Lightwave 9.6

keen viewers may recognise some models in this museum :P

The Kitchen Stove

Thursday, July 9th, 2009

Repost of a Completed Work in progress.

fireplace-comp

Probably the first scene i’ve completed in Lightwave, fairly happy with the results.

Roman House – WIP update

Sunday, July 5th, 2009

An update to the Scene in the Roman kitchen im working on, all the textures in the building are now completed, except for the walls which need a mural or something similar drawn on them.

kitchen-no-furniture

Still needs all the furniture and such but it’s starting to take shape.

Roman Kitchen – WIP

Saturday, July 4th, 2009

I’ve decided to try and copy a scene of a Roman kitchen from my trusty Classics book “Den antika staden – Livet i det klassika Athen och Rom”

I’m going to post various WIP snapshots up here until it is completed.

kitchen-start

No texturing has been applied yet, and the lighting is all wrong, but this is just the main shell of the kitchen area.

Many of the Pots that I have been displaying previously will be used in this shot.

Roman Pots – Gradient Mapping

Saturday, July 4th, 2009

Trying Something a little bit new with this Pot, Gradient mapping. This is where the gradient is used to deterine opacity/visibility of a texture procedurally. Rather fun to do, and nice results quickly.

vase2

I think tommorrow i’m going to try a full scene in Lightwave and see what I can come up with.

Roman Pot for sale

Saturday, July 4th, 2009

I now have an Item for sale over at TurboSquid.

pot1

If you want these pots, please get them from here..

Roman Bowl

Saturday, July 4th, 2009

Another Roman Object for my collection, this time a bowl. The main focus on this object is to get the subtleties of terracotta in without it being too obvious, as such it is best to view the object at its largest so you can see whats going on (the bowl itself isn’t particularly exciting)

bowl1

Modelled, Textured and Rendered in Lightwave 9.6.

Roman Pottery

Tuesday, June 30th, 2009

Some more pottery for my now rather expansive collection, this time Roman.

pot1

All modelling, texturing and rendering work done in Lightwave 9.6, took about 50 minutes to render.

Old and New

Tuesday, June 30th, 2009

Below is an image of a Roman hare brooch which I have attempted to recreate.

roman-rabbit

The top one is how I invisage it may have been when new. All modelled, rendered and textured in Lightwave 9.6.

This was done as a trial of Xara Xtreme for use as a vector graphics generator, it works quite nicely.

Roman Spearhead

Wednesday, June 17th, 2009

For your delight, here is a Roman spear head, modelled, textured and rendered in Lightwave 9.6

spear6

The edge of the spear which is the “sharpened” bit is created with a weight map, all the textures are created through the node editor.