Posts Tagged ‘Rendering’

Rough Guide to the Atmopshere Editor – Part 3 – Lighting Models

Tuesday, February 9th, 2010

This is a rather open ended section of the guide as it would take me literally forever to create examples of EVERY lighting model for every different type, so for the purposes of this section I will stick with the default atmopshere with spectral model being used. A basic scene has been produced with a cube with the default texture and a green “plastic” cone. All renders are done at 800×600 in “Broadcast” preset.

As an example of how long it takes to render in each of the lighting schemes a basic grass scene will be used, the atmosphere preset is “default”.

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A walk by the River 2

Sunday, January 10th, 2010

bridge5

Created in Vue 7 Complete using some new plants I acquired from Martin Frost of C3D and the freestuff bit of Renderosity

Farmhouse Reworking

Sunday, January 3rd, 2010

I have reworked some parts of my farmhouse image that I was unhappy with, with the results below. I am almost happy with the results now, but I am tempted to redo some of the farmhouse itself and make it look more derelict.

final3

Comments and improvements welcomed!

A walk by the River

Saturday, January 2nd, 2010

final

Modelling in Lightwave 9.6 – Landscape Created in Vue 7 Complete

OBJ export solution…

Friday, January 1st, 2010

Rather a quick problem solution today which was nice.

A chap from the newtek forums named Kuzey suggested that I tried to cut the front of the house away (and other affected areas) and paste it back into the mesh in lightwave without re-merging the points would stop the error, which was more than likely a smoothing error.

The model was exported as OBJ and now works correctly with Vue.

Thanks very much to kuzey!

Anyone who wants the model of the house can take it free, it is also going to be up on renderosity freestuff later this evening.

It would be nice if anyone was to use it if they would post a link to their image in the comments section.

Farmhouse Finished Model

Wednesday, December 30th, 2009

house11

Now to try and export it….

Farmhouse WIP

Tuesday, December 29th, 2009

WIP shot of a farmhouse I am working on.

file_1996898

All modelled, Textured and Rendered in Lightwave 9.6 – The plan is to get it into vue and create a full on Landscape scene.

If I can get it out of lightwave successfully I will consider putting it up for sale on Renderosity (when its finished!)

Comments, suggestions or improvements welcomed.

Multiple Bump Paths in One texture – Lightwave 9.6 Tutorial

Tuesday, December 29th, 2009

Currently I am working on a scene with an old house, part of which is covered with plaster, the other is exposed brickwork, therefore two bump types are required in one texture. I had a number of ideas of how to do this in the Node Editor of Lightwave 9.6, however they where all pretty much useless. After a lot of frustration and searching the internet with no success I had a final try and got it to work.

Below is the method which I used, it probably isnt the most elegant method, but it works.

Firstly I will start with a cube.
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Museum Foyer

Sunday, December 13th, 2009

More from the MSc project front. This is the foyer that is where the main exhibition that we are creating will be placed (in virtual land…)

foyer-dun

And here is a close up of the exhibition…

closeup2

done in lightwave 9.6 in about 6 hours – all modelling and texturing by myself.

Museum Animation

Thursday, December 3rd, 2009

As part of the MSc course im taking our group is creating a museum space with a ubiquitous computing suprise!

I am currently creating a cgi environment to help put accross our ideas in context.

museum room2_v010_rgb0001

This is the first frame of a 100 frame animation, all the work here is being done in Lightwave 9.6

keen viewers may recognise some models in this museum :P