More playing with Vues atmopshere editor.

Becuase one day the snow WILL melt and the sun will return to Sweden…
More playing with Vues atmopshere editor.

Becuase one day the snow WILL melt and the sun will return to Sweden…
This part of the guide refers to the clouds tab of the Atmosphere editor. It is also related to three other pages of reference material which show what each of the cloud types looks like when rendered in each of the three models they are available in.
See the Guides page for these reference guides
You will notice that the cloud tab with the spectral mode has a few more options than the standard and volumetric models, as such the spectral model will be covered later in the guide in part 7.
The cloud animation area will be largely ignored for this guide.
Part 5 of the guide relates to the sky tab in the atmosphere editor. All the renders on this page are at 800×600 and are rendered at Broadcast Quality.
The sky tab is a page that is only available in the Standard Model of Atmospheres. The default atmosphere is used and set to the Standard model, the result is as follows:
This fourth part will cover the remainder of the settings from the Light tab as the first part would be too long otherwise. For the first part of this guide the default spectral model will be used. There will be an inclusion of a cone and a cube as shown in the render below. All renders are at 800×600 on the “broadcast” quality setting.

This is a rather open ended section of the guide as it would take me literally forever to create examples of EVERY lighting model for every different type, so for the purposes of this section I will stick with the default atmopshere with spectral model being used. A basic scene has been produced with a cube with the default texture and a green “plastic” cone. All renders are done at 800×600 in “Broadcast” preset.
As an example of how long it takes to render in each of the lighting schemes a basic grass scene will be used, the atmosphere preset is “default”.
Created in Vue 7 Complete using some new plants I acquired from Martin Frost of C3D and the freestuff bit of Renderosity
Rather a quick problem solution today which was nice.
A chap from the newtek forums named Kuzey suggested that I tried to cut the front of the house away (and other affected areas) and paste it back into the mesh in lightwave without re-merging the points would stop the error, which was more than likely a smoothing error.
The model was exported as OBJ and now works correctly with Vue.
Thanks very much to kuzey!
Anyone who wants the model of the house can take it free, it is also going to be up on renderosity freestuff later this evening.
It would be nice if anyone was to use it if they would post a link to their image in the comments section.