My latest render, featuring a model I created in Hexagon and textured and rendered in vue 7 Complete, No postwork.
Click for a larger view.
This is a reference guide as to what the noise nodes look like when they are applied to a square.
Each material is mapped to “object-parametic”and uses a black-white color map where black is -1 and white is 1.
I am in the process of learning the function editor in Vue 7 Complete by using the fantastic tutorials at geek at play, the vue 7 manual and a lot of trial and error.
So far I am having a fair deal of sucess, in that its not as scary as it first appears, its just a case of learning where everything is and having the creativity to know what it is you want to achieve and how to make things more realistic.
Continue reading “Function Editor – A Learning Process – Part 1”
This is the start of what will hopefully be a fairly extensive group of guides on the material editor. I will hope to cover all aspects of the editor in a similar fashion to the water editor. Firstly I will cover the basic material editor, then the tabs in the advanced editor, followed by ecosystems, volumetric and mixed materials. There will be a final series of guides on the function editor.
Continue reading “Rough Guide to the Material Editor – Absolute Basics”
Firstly, thank you for your comments both in the forums and here, the are most pleasing and make the time spent worth while.
Foam will be explored in todays edition in the same manner as the other settings yesterday.
Global Wave control must be disabled before these settings can be changed.