Model now completed and UV mapped, first time I have attempted to UV map something so complex, but relatively happy with the uv map.
Going to start texturing sometime this week. All work done in lightwave 9.6
Completed the top and tail of the F16 model now.
Much work left to do on the underside, but im content to leave it without an undercarriage as thats all I require.
Model is about 21k polys so far, but is mostly quads rather than triangles so number will undoubtedly double.
All work being done In lightwave 9.6
Some Progression with F-16 model
Decided to start creating detail and working from the front to the back to ease myself into the more advanced modelling at the back.
Was asked to demonstrate how I created the body shape of the plane, this was done by using a blueprint of the plane (easily findable on google) and by creating polygons the shape of the cross sections and joining them together then moulding them as I saw fit.
All work done in Lightwave 9.6
There are no materials on the model yet, the colour differential is purely so I know which part is which.
Ive decided that its time to do some proper modelling, and so after getting a suggestion from Heu, have started to model an F16.
This will obviously take quite a wihle to complete, but I have finished the basic shape of the model after about 3-4 hours.
I am working from a blueprint in Lightwave 9.6.