Posts Tagged ‘Object’
Saturday, March 6th, 2010
At the request of Mike Ballard, a guide to exporting from Lightwave 9.6 to Vue has been written. This process involves UV mapping and good methods of exporting objects plus a number of problems that may arise during the process and some solutions that I have come accross.
This is NOT a definitive guide how to UV map, but maybe some of the ideas and methods I demonstrate will help.
I will be using a model created by Mike Ballard of a rather nice glass house.

(more…)
Tags: Export, Exporter, Guide, Lightwave, material, material editor, materials, Model, Modelling, Object, Rendering, Tutorial, Vue 7
Posted in Guides, Lightwave Work, Texture Editor, Tutorial, Vue 7 Work | 1 Comment »
Monday, February 8th, 2010
Another new product – Greek Pottery Collection Volume 2

The product contains a collection of 3 pots based on archaeological finds from Knossos.

It contains 3 pots in both OBJ and VOB formats.

There will be a number of free release extra skins for this product in the coming weeks.
Poser Friendly, Vue Friendly (7 plus in vob format) and should work in any other 3d app that accepts .OBJ files.
Currently Selling for $5 at Renderosity.com
Tags: Archaeology, For Sale, Greek, Object, Pot, Pots, Pottery, Vase, Vue 7
Posted in For Sale | 1 Comment »
Sunday, January 3rd, 2010
Another new freebie up at renderosity.

Feel free to use this for whatever you like, but please post a link in the comments section to any images you create with them.
Tags: Archaeology, Free Stuff, Model, Modelling, Object, Pottery
Posted in Free Stuff | 3 Comments »
Saturday, January 2nd, 2010
I have released a free version of my Farmhouse model.

The model is availiable HERE or from Renderosity Freestuff
Feel free to use this model in any project you feel you want to, but remember to give credit!
Also please leave a link to your work in the comments section below.
Thanks, I hope you enjoy using my model!
Tags: Farmhouse, Free Stuff, Model, Modelling, Object
Posted in Free Stuff | No Comments »
Friday, January 1st, 2010
Rather a quick problem solution today which was nice.
A chap from the newtek forums named Kuzey suggested that I tried to cut the front of the house away (and other affected areas) and paste it back into the mesh in lightwave without re-merging the points would stop the error, which was more than likely a smoothing error.
The model was exported as OBJ and now works correctly with Vue.
Thanks very much to kuzey!
Anyone who wants the model of the house can take it free, it is also going to be up on renderosity freestuff later this evening.
It would be nice if anyone was to use it if they would post a link to their image in the comments section.
Tags: Free Stuff, Lightwave, material, materials, Model, Modelling, Object, Rendering, Vue 7
Posted in Free Stuff, Lightwave Work, Vue 7 Work | 1 Comment »
Friday, January 1st, 2010
I’m having some issues getting obj and lwo files exported from LW to open again, even in lightwave.
I am creating the objects in Lightwave 9.6 and exporting them as .obj files, these files open successfully in poser and in hexagon

However when I re-open the object in lightwave I get the following.

and in Vue

Ive tried to work around this by exporting it from hexagon as an OBJ but when I try and open them in vue I get the following error message.

In Lightwave the deformations are gone and the model is ok.
I have tried this on my desktop computer and my laptop with the same results both time (trying to see if it was a driver issue/bad install etc etc)
I also have tried this with a LWO file directly from lightwave, the results where different as in it loads into vue, but the uv file is completely wrecked/not read properly. Initially I thought this was due to it being tripled when it was brought into vue, so I tripled my model in Lightwave and redid the uv maps/colour maps etc but the issue still remains, the image in the link below shows the difference between the two models.

Here is the mesh and a reduced size uv map.


Anyone have any ideas whats going wrong?
(Also posted at newtek forums and renderosity)
Tags: Export, Exporter, Lightwave, Modelling, Object, Vue 7
Posted in Lightwave Work | 1 Comment »
Wednesday, December 30th, 2009

Now to try and export it….
Tags: Architecture, Farm, Farmhouse, Lightwave, Model, Modelling, Object, Rendering
Posted in Lightwave Work | No Comments »
Tuesday, December 29th, 2009
WIP shot of a farmhouse I am working on.

All modelled, Textured and Rendered in Lightwave 9.6 – The plan is to get it into vue and create a full on Landscape scene.
If I can get it out of lightwave successfully I will consider putting it up for sale on Renderosity (when its finished!)
Comments, suggestions or improvements welcomed.
Tags: Architecture, Buildings, Farm, Farmhouse, House, Lightwave, Modelling, Object, Rendering, Work in Progress
Posted in Lightwave Work, Work in Progress | No Comments »
Tuesday, December 29th, 2009
Currently I am working on a scene with an old house, part of which is covered with plaster, the other is exposed brickwork, therefore two bump types are required in one texture. I had a number of ideas of how to do this in the Node Editor of Lightwave 9.6, however they where all pretty much useless. After a lot of frustration and searching the internet with no success I had a final try and got it to work.
Below is the method which I used, it probably isnt the most elegant method, but it works.
Firstly I will start with a cube.
(more…)
Tags: function, Function Editor, Lightwave, material, material editor, materials, Modelling, node, Object, Rendering
Posted in Guides, Lightwave Work | No Comments »
Sunday, December 13th, 2009
More from the MSc project front. This is the foyer that is where the main exhibition that we are creating will be placed (in virtual land…)

And here is a close up of the exhibition…

done in lightwave 9.6 in about 6 hours – all modelling and texturing by myself.
Tags: Archaeology, Lightwave, Modelling, Object, Rendering
Posted in Lightwave Work | No Comments »