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	<title>richard-potter.co.uk &#187; node</title>
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		<title>Multiple Bump Paths in One texture &#8211; Lightwave 9.6 Tutorial</title>
		<link>http://blog.richard-potter.co.uk/2009/12/multiple-bump-paths-in-one-texture-lightwave-9-6-tutorial/</link>
		<comments>http://blog.richard-potter.co.uk/2009/12/multiple-bump-paths-in-one-texture-lightwave-9-6-tutorial/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 21:14:12 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[Lightwave Work]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[node]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=803</guid>
		<description><![CDATA[Currently I am working on a scene with an old house, part of which is covered with plaster, the other is exposed brickwork, therefore two bump types are required in one texture.   I had a number of ideas of how to do this in the Node Editor of Lightwave 9.6, however they where [...]]]></description>
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		<title>Roman Brooch</title>
		<link>http://blog.richard-potter.co.uk/2009/06/roman-brooch/</link>
		<comments>http://blog.richard-potter.co.uk/2009/06/roman-brooch/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 15:55:24 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Lightwave Work]]></category>
		<category><![CDATA[Brooch]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[node]]></category>
		<category><![CDATA[Roman]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=600</guid>
		<description><![CDATA[Here is a model of a Roman Brooch, modelled and textured in Lightwave 9.6

Below is the Node Map for the texture, which was created with help from the book &#8220;Lightwave v9 Texturing&#8221; by Wordware Game and Graphics Library an all in all excellent book, both to read and to learn from.

Anyone wanting the model should [...]]]></description>
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		<title>Rough Guide to the Material Editor &#8211; Part 2 &#8211; Getting to Know the Function Editor Graph</title>
		<link>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-part-2-getting-to-know-the-function-editor-graph/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-part-2-getting-to-know-the-function-editor-graph/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 20:19:52 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Texture Editor]]></category>
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		<category><![CDATA[Vue 7 Work]]></category>
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		<category><![CDATA[material editor]]></category>
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		<category><![CDATA[node]]></category>
		<category><![CDATA[nodes]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=355</guid>
		<description><![CDATA[In this part of the rough guide we will look in more depth at the graph window and the controls that are availiable.
Using the Graph
There are various controls which allow you to move around and view different areas in the graph window and access different controls.

To pan around the graph, drag with the right mouse button [...]]]></description>
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