Multiple Bump Paths in One texture – Lightwave 9.6 Tutorial

Currently I am working on a scene with an old house, part of which is covered with plaster, the other is exposed brickwork, therefore two bump types are required in one texture. I had a number of ideas of how to do this in the Node Editor of Lightwave 9.6, however they where all pretty much useless. After a lot of frustration and searching the internet with no success I had a final try and got it to work.

Below is the method which I used, it probably isnt the most elegant method, but it works.

Firstly I will start with a cube.
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Roman Brooch

Here is a model of a Roman Brooch, modelled and textured in Lightwave 9.6

brooch

Below is the Node Map for the texture, which was created with help from the book “Lightwave v9 Texturing” by Wordware Game and Graphics Library an all in all excellent book, both to read and to learn from.

math

Anyone wanting the model should contact me

Rough Guide to the Material Editor – Part 2 – Getting to Know the Function Editor Graph

In this part of the rough guide we will look in more depth at the graph window and the controls that are availiable.

Using the Graph

There are various controls which allow you to move around and view different areas in the graph window and access different controls.

  • To pan around the graph, drag with the right mouse button held down
  • To zoom in and out use the zoom buttons
  • To zoom into an area, click the zoom area button and select and area to zoom into
  • To select a node click on it, its properties will be displayed int he bottom left corner
  • Nodes can be moved by dragging them to where ever you want them to be displayed

Continue reading “Rough Guide to the Material Editor – Part 2 – Getting to Know the Function Editor Graph”