A new model is up for sale! This time a 17th Century Warehouse.
A highly Detailed model of a 17th Century warehouse based on Kronhuset in Gothenburg, Sweden.
Model has 185000 Tri Polys, 106800 verts and is fully UV mapped.
Comes with a single 2048×2048 overlapping UV map.
please note that .vue object is in VOB format.
Turbosquid and The 3D studio
New product released – Neo Gothic Cathedral
This is a Highly Detailed 3D model of a Neo Gothic Church based on a Swedish church.
It contains 2 UV maps at 4096×4096.
Has 97078 Triangle Polys.
Turbosquid and The 3D Studio, coming soon on renderosity and cornucopia
A model as part of my MSc Work, of a Medieval Refuse Bin.
Created based on Archaeological references in Lightwave 9.6 and Rendered in Vue 9 Infinite.
More progress on the Medieval Cathedral.
Work being carried out in Lightwave 9.6, rendered here in vue 9 Infinte.
Still needs another section of building on the side, where it looks empty, and the back needs to be done, becuase at the moment its just a big hole.
The top of the roof looks a little fuzzy becusae the detail is a little small and it just confuses the camera rather than looks nice. cant win em all.
More work on the second medieval cathedral
yesterdays post for more information
A work in progress model of a Swedish Medieval Cathedral
first cathedral that I made is proving to be so popular, I’ve started working on a second one, this time based on HagaKyrka in Goteborg, Sweden.
Modelling in Lightwave 9.6, this render in Vue 9 Infinite.
Comments, Suggestions and Observations welcomed, thanks for looking!
I have now been accepted to Cornucopia3D as a broker, so you can expect to see my products going up on sale there from now on as well, at a somewhat reduced price for the Vue Community.
Check it out!
New model for sale, This time Roman Stands.
A Roman styled outdoor entertainment stand, to be filled with chairs, tables and the such in order to enjoy a delightful wine while watching sports or just enjoying the atmosphere of the gardens.
Fully UV mapped, with overlapping textures.
Model has 6510 Tri Polys and 3680 Verticies
The 3D studio and TurboSquid in OBJ, PP2 (Poser) and VOB (Vue)
The second of two map reconstructions of the town of Norrköping, this time 80 years later in 1719.
The difference in the town from the previous upload of mine, Norrköping 1640 is really very prominent due to the fact that it had burnt to the ground somewhere imbetween.
This map reconstruction shows the state of Norrköping shortly before it was raised to the ground again by the invading Russian Army.
The town burnt down a number of times afterwards as well, leading to the banning of wooden houses.
Each block represents a settlement area/block. Eventually im hoping to reconstruct the buildings with as much accuracy as possible on these maps, but for now its more as an architectural model than anything.
The weird star thing in the corner is a fort.
Another gun for an MMORPG
This time its a Marlin Model 1894 Cowboy, not that much different to the winchester from the other day in its design, but looks a bit meaner and more robust I would say…
Added a basic specular map, but this will inevitably be changed when it is implemented later into the game.
Modelled in Lightwave 9.6 and rendered in Vue 9 Infinite