Posts Tagged ‘Model’

Exporting from Lightwave 9.6 to Vue – A guide.

Saturday, March 6th, 2010

At the request of Mike Ballard, a guide to exporting from Lightwave 9.6 to Vue has been written. This process involves UV mapping and good methods of exporting objects plus a number of problems that may arise during the process and some solutions that I have come accross.

This is NOT a definitive guide how to UV map, but maybe some of the ideas and methods I demonstrate will help.

I will be using a model created by Mike Ballard of a rather nice glass house.

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Cloud Reference Guide – Standard Model Cumulus

Tuesday, February 16th, 2010

This is the first of the reference guides to the Clouds of Vue 7. This edition deals with the Cumulus clouds in the standard model, although they are not all designed for this model and do not necessarily look so good, I aim to demonstrate that these clouds can be used in different ways. This is aimed as a quick overview of what the clouds look like to reduce time spent rendering.

This section will only focus on the Cumulus Clouds in order to keep the length of the page down.
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Rough Guide to the Atmopshere Editor – Part 5 – Sky Tab

Saturday, February 13th, 2010

Part 5 of the guide relates to the sky tab in the atmosphere editor. All the renders on this page are at 800×600 and are rendered at Broadcast Quality.

The sky tab is a page that is only available in the Standard Model of Atmospheres. The default atmosphere is used and set to the Standard model, the result is as follows:

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New Freebie.

Sunday, January 3rd, 2010

Another new freebie up at renderosity.

pot1

Feel free to use this for whatever you like, but please post a link in the comments section to any images you create with them.

Farmhouse OBJ release

Saturday, January 2nd, 2010

I have released a free version of my Farmhouse model.

vue1

The model is availiable HERE or from Renderosity Freestuff

Feel free to use this model in any project you feel you want to, but remember to give credit!

Also please leave a link to your work in the comments section below.

Thanks, I hope you enjoy using my model!

OBJ export solution…

Friday, January 1st, 2010

Rather a quick problem solution today which was nice.

A chap from the newtek forums named Kuzey suggested that I tried to cut the front of the house away (and other affected areas) and paste it back into the mesh in lightwave without re-merging the points would stop the error, which was more than likely a smoothing error.

The model was exported as OBJ and now works correctly with Vue.

Thanks very much to kuzey!

Anyone who wants the model of the house can take it free, it is also going to be up on renderosity freestuff later this evening.

It would be nice if anyone was to use it if they would post a link to their image in the comments section.

Farmhouse Finished Model

Wednesday, December 30th, 2009

house11

Now to try and export it….

Kingston Flyer – Day 6

Thursday, July 16th, 2009

Finished the drivetrain, added another boiler to the top of the tank, more pipes and more details to the tank.

train14

Still to do the wheels today, perhaps tweak the drivetrain slightly, the final boiler, whistle assembly and some valve areas toward the back.

Kingston Flyer – End of Day 4

Tuesday, July 14th, 2009

Worked on the runners for the rest of the day, part of this involved first tyring to learn how they work and then model them accordingly

train10

Still needs lots more work on the shape and adding all the small details, but for now i’m happy to have the main shapes present and in the right places.

The wheels are only roughouts at present, better more detailed ones will be done later.

Kingston Flyer – Front Finished

Monday, July 13th, 2009

The front view of the kingston flyer is now finished (apart from the texturing) Added the piston type jobs to the side of the train, made the tank front spherical rather than conical as suggested by piz99 of Renderosity forum and added the plate on the front of the cow pusher (the grill at the front)

train-faceon

Also started working on the wheels, lots of pipes and metalwork around them still to come..

train6

More later.