Posts Tagged ‘Model’
Tuesday, August 24th, 2010
I have just added the IFW2 shaders/nodes and textures pack to my Lightwave arsenal, and I am very impressed.
I have also begun working on a followup to the medieval shack that I compelted previously, this time it is more of a townhouse, and a much older design.

Still not completely happy with the main wall texture, and still have to complete such niceties as windows and doors, should also be adding a chimney sometime soon.
All modelling/texturing/rendering work in Lightwave 9.6
Tags: Archaeology, Architecture, History, Lightwave, material, materials, Model, Modelling, Object, Rendering, Work in Progress
Posted in Lightwave Work, Work in Progress | No Comments »
Saturday, August 14th, 2010
Medieval Shack Modelled in Lightwave 9.6.

Still need to work on the tiling and the wood at the front of the house, also need to fill the space at the back with a door…
At the moment, the tiles are a little bit too high poly leading to a rather ridiculous poly count. Might try some different styles of tiling tommorrow.
Tags: Archaeology, Architecture, History, House, Lightwave, material, material editor, materials, Model, Modelling, Object, Rendering, Work in Progress
Posted in Lightwave Work, Work in Progress | No Comments »
Wednesday, August 11th, 2010
Another Creation for my upcoming scene with a medieval theme, This time a roughly-cut wooden bench.

Created in lightwave 9.6.
Tags: Archaeology, History, Lightwave, material, materials, Medieval, Model, Modelling, Object, Rendering, Work in Progress
Posted in Lightwave Work, Work in Progress | No Comments »
Wednesday, August 11th, 2010
Currently working on a Medieval scene as a break from coding up a database website, so far only got to the part where I am creating objects.

The room is based on a photograph I found on the web, and will be largely focused on texturing, but also on getting a few nice light effects and the such in there too.

Although currently working in Lightwave 9.6, I remain undeided as to wether I will complete picture in this program or migrate it to Vue 7.
Tags: Archaeology, Architecture, Candle, Candles, Candlestick, Cast Iron, Iron, Lightwave, material, materials, Medieval, Model, Modelling, Object, Rendering, SSS, SSS2, Sub Surface Scattering, Wrought Iron
Posted in Lightwave Work, Work in Progress | No Comments »
Thursday, August 5th, 2010
Another creation from Emma, this time parsley.

Parsley created in xfrog plant editor by Emma
Pot created by myself in lightwave 9.6.
Render from vue 7 complete.
Tags: emma, herb, Lightwave, Model, Modelling, Object, parsley, Plant Editor, Pot, Pots, Pottery, Rendering, Vue 7, xfrog
Posted in Lightwave Work, Vue 7 Work, xfrog | No Comments »
Wednesday, May 12th, 2010
Now that I finally have a bit of time and its raining outside I decided to go through a book I bought about a year ago, “Essential Lightwave v9″ by wordware publishing, The third chapter speaks of basic tools, so I decided to model something only using those basic tools. I also wanted to study some of the principles of reflective materials so I decided to model a chrome kettle.

All work done in Lightwave 9.6
Tags: dualit, Kettle, Kitchen, Lightwave, material, materials, Model, Modelling, Object, reflection, reflective, Rendering, tea, textures
Posted in Lightwave Work | No Comments »
Thursday, March 18th, 2010
New pot for a greek project i’m working on.

Created and rendered in Lightwave 9.6
Tags: Archaeology, Greek, Lightwave, Model, Object, Pot, Pots, Pottery, Rendering, textures
Posted in Lightwave Work | No Comments »
Saturday, March 6th, 2010
At the request of Mike Ballard, a guide to exporting from Lightwave 9.6 to Vue has been written. This process involves UV mapping and good methods of exporting objects plus a number of problems that may arise during the process and some solutions that I have come accross.
This is NOT a definitive guide how to UV map, but maybe some of the ideas and methods I demonstrate will help.
I will be using a model created by Mike Ballard of a rather nice glass house.

(more…)
Tags: Export, Exporter, Guide, Lightwave, material, material editor, materials, Model, Modelling, Object, Rendering, Tutorial, Vue 7
Posted in Guides, Lightwave Work, Texture Editor, Tutorial, Vue 7 Work | 2 Comments »
Tuesday, February 16th, 2010
This is the first of the reference guides to the Clouds of Vue 7. This edition deals with the Cumulus clouds in the standard model, although they are not all designed for this model and do not necessarily look so good, I aim to demonstrate that these clouds can be used in different ways. This is aimed as a quick overview of what the clouds look like to reduce time spent rendering.
This section will only focus on the Cumulus Clouds in order to keep the length of the page down.
(more…)
Tags: Atmosphere, Atmosphere Editor, Atmospheres, Clouds, Model, Rendering, Sky, Standard, Vue 7
Posted in Atmosphere Editor, Reference Guide, Tutorial, Vue 7 Work | 1 Comment »
Saturday, February 13th, 2010
Part 5 of the guide relates to the sky tab in the atmosphere editor. All the renders on this page are at 800×600 and are rendered at Broadcast Quality.
The sky tab is a page that is only available in the Standard Model of Atmospheres. The default atmosphere is used and set to the Standard model, the result is as follows:
(more…)
Tags: Atmosphere, Atmosphere Editor, Atmospheres, Model, Rendering, Rough Guide, Sky, Standard, Standard model, Vue, Vue 7
Posted in Guides, Tutorial, Vue 7 Work | No Comments »