Posts Tagged ‘materials’

Marvellous Designer

Monday, May 14th, 2012

Yesterday, I got my hands on a Marvellous Designer license, courtesy of a very kind philanthropist from the Vue community, Artur Rosa. Today I have spent my time playing with the program and learning the basics of it and discovering how I am going to use it for my work.

The first thing I did, of course, was to follow a tutorial on their website and in so made a dress..


Venice 2

Thursday, October 27th, 2011

Created in Lightwave 10.1 and Vue 9 Infinite.

Venice 1

Saturday, October 22nd, 2011

The first in a new series I’m working on of images based on the architecture of Venice.

Created in Lightwave 10.1 and Vue 9 Infinite.

Cream of the Crop – Cornucopia 3D

Thursday, September 1st, 2011

Hurrah! Finally got my first Cream of the Crop at Cornucopia 3D for ‘The Alley 3’


The Alley 2

Wednesday, August 24th, 2011

Second piece based on Italian architecture.

Models created in lightwave 10.1, rendered in Vue 9.

The Lost Dolmen

Thursday, January 27th, 2011

A new image created today while taking a break from development of past landscapes.

Used the magnificent Rock X from Quadspinner which im very sure will be used a lot in future projects.

Really starting to hate the default grass in Vue, the more I look at it the worse I feel it looks.

IFW2 Nodes – Medieval Shack 2 WIP

Tuesday, August 24th, 2010

I have just added the IFW2 shaders/nodes and textures pack to my Lightwave arsenal, and I am very impressed.

I have also begun working on a followup to the medieval shack that I compelted previously, this time it is more of a townhouse, and a much older design.

Still not completely happy with the main wall texture, and still have to complete such niceties as windows and doors, should also be adding a chimney sometime soon.

All modelling/texturing/rendering work in Lightwave 9.6

Medieval House

Saturday, August 14th, 2010

Medieval Shack Modelled in Lightwave 9.6.

Still need to work on the tiling and the wood at the front of the house, also need to fill the space at the back with a door…

At the moment, the tiles are a little bit too high poly leading to a rather ridiculous poly count. Might try some different styles of tiling tommorrow.

Rough-Cut Wooden Bench.

Wednesday, August 11th, 2010

Another Creation for my upcoming scene with a medieval theme, This time a roughly-cut wooden bench.

Created in lightwave 9.6.

Candelabra and a new scene.

Wednesday, August 11th, 2010

Currently working on a Medieval scene as a break from coding up a database website, so far only got to the part where I am creating objects.

The room is based on a photograph I found on the web, and will be largely focused on texturing, but also on getting a few nice light effects and the such in there too.

Although currently working in Lightwave 9.6, I remain undeided as to wether I will complete picture in this program or migrate it to Vue 7.