Posts Tagged ‘material’

A Bronze Age Scene

Sunday, June 14th, 2009

Here is an image I created for a collegue of mine a while ago, It is of a Bronze Age storage room.

pottery-texture-test30

This was modelled from site plans and created in Hexagon 2.5 and Vue 7

Roman Jug 2

Sunday, June 14th, 2009

Having worked a little more with the lighting and made a few minor changes to the texture, I now have this.

jug3

Roman Jug

Saturday, June 13th, 2009

Another model, again made and textured in Lightwave 9.6. This time a Roman Jug (yes there is a theme here).

jug1

Ive been playing with weight maps, which allow the material to be split into different areas so that different textures can be assigned to certain areas. On this model there are more scratches around the rim, the middle of the pot and the neck and handle.

I think I need to fiddle with the lighting a little bit in order to make it look less “flat”.

The Lamp

Thursday, April 2nd, 2009

My latest render, featuring a model I created in Hexagon and textured and rendered in vue 7 Complete, No postwork. 

Click for a larger view.

lamp4

The Vine house is finished.

Monday, January 26th, 2009

The vine house has been completed to my satisfaction.

utterfinal

The house was created in Hexagon, all texturing and rendering was done in Vue 7 Complete. The vine plant was created in the plant editor.

Hope you enjoy it.

Noise Node Reference Guide

Saturday, January 24th, 2009

This is a reference guide as to what the noise nodes look like when they are applied to a square.

Each material is mapped to “object-parametic”and uses a black-white color map where black is -1 and white is 1.

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Ivy House Part 2

Friday, January 23rd, 2009

Started working on the background for the ivy house, pretty happy with how it came out.

final1-dark

Ivy House

Wednesday, January 21st, 2009

Inspired by Walther Becks ivy on cornucopia3d I have started work on a house covered by ivy. I have modelled the house on one from Tosterup, Skane in Sweden, and have created an ivy plant using a picture of an ivy leaf and editing the spring hollyhock plant.

Each of the ivy leaves has a different color tone to add some variety, its starting to look a bit better but I really want to get the texture on the house to look more weatherbeaten.

ivy3

Rough Guide to the Material Editor – Color and Alpha Tab – Part 3

Sunday, January 18th, 2009

In this third part of the the rough guide to the material editor, we will be exploring the Color and Alpha Tab of the advanced material editor

Part 4 will jump into the function editor for a preview of some of the cool stuff that can be done in there. Filters will also be covered there.

There will be a reference guide to the shapes of the noise functions in Part 4.

Firstly we will look at the Advanced Material Editor Color and Alpha Tab. Unless stated, all mapping is as “object parametric”.

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Rough Guide to the Material Editor – Part 2 – Getting to Know the Function Editor Graph

Saturday, January 17th, 2009

In this part of the rough guide we will look in more depth at the graph window and the controls that are availiable.

Using the Graph

There are various controls which allow you to move around and view different areas in the graph window and access different controls.

  • To pan around the graph, drag with the right mouse button held down
  • To zoom in and out use the zoom buttons
  • To zoom into an area, click the zoom area button and select and area to zoom into
  • To select a node click on it, its properties will be displayed int he bottom left corner
  • Nodes can be moved by dragging them to where ever you want them to be displayed

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