Posts Tagged ‘material’
Sunday, June 14th, 2009
Here is an image I created for a collegue of mine a while ago, It is of a Bronze Age storage room.

This was modelled from site plans and created in Hexagon 2.5 and Vue 7
Tags: Archaeology, Bronze Age, Grain, Hexagon, History, material, materials, Modelling, Pottery, Rendering, Sack, Vue 7
Posted in Hexagon, Vue 7 Work | No Comments »
Sunday, June 14th, 2009
Having worked a little more with the lighting and made a few minor changes to the texture, I now have this.

Tags: History, Lightwave, material, Roman, Texture Editor
Posted in Lightwave Work | No Comments »
Saturday, June 13th, 2009
Another model, again made and textured in Lightwave 9.6. This time a Roman Jug (yes there is a theme here).

Ive been playing with weight maps, which allow the material to be split into different areas so that different textures can be assigned to certain areas. On this model there are more scratches around the rim, the middle of the pot and the neck and handle.
I think I need to fiddle with the lighting a little bit in order to make it look less “flat”.
Tags: History, Jug, Lightwave, material, Roman, textures, Vessel
Posted in Lightwave Work | No Comments »
Thursday, April 2nd, 2009
My latest render, featuring a model I created in Hexagon and textured and rendered in vue 7 Complete, No postwork.
Click for a larger view.

Tags: Hexagon, material, Object, Rendering, Vue 7
Posted in Vue 7 Work | No Comments »
Monday, January 26th, 2009
The vine house has been completed to my satisfaction.

The house was created in Hexagon, all texturing and rendering was done in Vue 7 Complete. The vine plant was created in the plant editor.
Hope you enjoy it.
Tags: E-On, Hexagon, material, material editor, materials, Modelling, Object, Plant Editor, Rendering, tree, Vue 7
Posted in Function Editor, Hexagon, Texture Editor, Vue 7 Work | No Comments »
Saturday, January 24th, 2009
This is a reference guide as to what the noise nodes look like when they are applied to a square.
Each material is mapped to “object-parametic”and uses a black-white color map where black is -1 and white is 1.
(more…)
Tags: E-On, Function Editor, material, material editor, materials, Rendering, Rough Guide, Texture Editor, textures, Vue 7
Posted in Function Editor, Guides, Reference Guide, Texture Editor, Tutorial, Vue 7 Work | No Comments »
Friday, January 23rd, 2009
Started working on the background for the ivy house, pretty happy with how it came out.

Tags: E-On, EcoPainter, Function Editor, material, material editor, materials, Modelling, Plant Editor, Rendering, Texture Editor, textures, tree, Vue 7
Posted in Function Editor, Vue 7 Work | 1 Comment »
Wednesday, January 21st, 2009
Inspired by Walther Becks ivy on cornucopia3d I have started work on a house covered by ivy. I have modelled the house on one from Tosterup, Skane in Sweden, and have created an ivy plant using a picture of an ivy leaf and editing the spring hollyhock plant.
Each of the ivy leaves has a different color tone to add some variety, its starting to look a bit better but I really want to get the texture on the house to look more weatherbeaten.

Tags: E-On, EcoPainter, material, material editor, materials, Modelling, Object, Plant Editor, tree, Vue 7
Posted in Function Editor, General, Vue 7 Work | No Comments »
Sunday, January 18th, 2009
In this third part of the the rough guide to the material editor, we will be exploring the Color and Alpha Tab of the advanced material editor
Part 4 will jump into the function editor for a preview of some of the cool stuff that can be done in there. Filters will also be covered there.
There will be a reference guide to the shapes of the noise functions in Part 4.
Firstly we will look at the Advanced Material Editor Color and Alpha Tab. Unless stated, all mapping is as “object parametric”.
(more…)
Tags: advanced editor, basic editor, color, E-On, function, Function Editor, graph, material, material editor, materials, Rough Guide, textures, Vue 6 Pro Studio, Vue 7
Posted in Function Editor, Guides, Texture Editor, Tutorial, Vue 7 Work | 1 Comment »
Saturday, January 17th, 2009
In this part of the rough guide we will look in more depth at the graph window and the controls that are availiable.
Using the Graph
There are various controls which allow you to move around and view different areas in the graph window and access different controls.
- To pan around the graph, drag with the right mouse button held down
- To zoom in and out use the zoom buttons
- To zoom into an area, click the zoom area button and select and area to zoom into
- To select a node click on it, its properties will be displayed int he bottom left corner
- Nodes can be moved by dragging them to where ever you want them to be displayed
(more…)
Tags: E-On, filter, function, Function Editor, functions, graph, links, material, material editor, materials, node, nodes, Texture Editor, textures, Vue 7
Posted in Function Editor, Guides, Texture Editor, Tutorial, Vue 7 Work | 5 Comments »