Posts Tagged ‘material’
Wednesday, June 24th, 2009
Model of a Greek “portable” oven based on an illustration created from archaeological evidence.

Oven was modelled as part of the kitchen furniture in the Athenian house I am currently working on. Created, modelled and rendered in lightwave 9.6
Comments welcomed.
Tags: Archaeology, Greek, Lightwave, material, materials, Modelling, Object, Rendering
Posted in Lightwave Work | No Comments »
Tuesday, June 23rd, 2009
The Greek house is basically finished now, a few minor tweaks here and there, but its looking pretty good, I have also decided to coin the term Archaeolitecture, so as of the 23/06/2009 at 22:01 this is offically my word.

The tiles are all individual objects, the windows can be opened and the gates and doors etc can also be opened, moved. Im hoping tommorrow to get into the house and start adding some extra details and getting some nice renders.

Im also hoping to get this into vue or getting some vue things into lightwave, but not really sure how to do this. When I find out I think ill write a tutorial on it since there doesnt seem to be much documentation on this subject.

Any comments or suggestions about the model are more than welcomed.
Tags: Archaeology, Greek, Lightwave, material, materials, Modelling, Object, Rendering
Posted in Lightwave Work | 1 Comment »
Monday, June 22nd, 2009
Some more work has taken place on the Athenian house. The plaster texture has been altered slightly to make it a little warmer coloured, the wood has been changed, windows have been added and the stone texture has been lightened slightly.

The colour looks a little odd due to the colour of the roof overpowering the frame.
Still lots more work to be done.
Tags: Archaeology, Greek, History, Lightwave, material, materials, Modelling, Object, Rendering, textures
Posted in Lightwave Work | No Comments »
Saturday, June 20th, 2009
I am in the process of creating a Athenian Town house from a Swedish book called “Den antika staden – Livet i det klassika Athen och Rom” or – the ancient town, live in classic Athens and Rome.
Today I am only posting a Work in Progress shot of what I have done so far.

The model is being created, textured and rendered in Lightwave 9.6. So far I have been very pleased with the workflow and in particular the Node editor of lightwave. Its very nice not to have to export models but rather have them constantly updating in Layout automatically. I am also impressed by how it does NOT crash constantly. Its a real joy to use.
There will be a lot more windows, another door in the courtyard, tiles on the roof and on the wall and some stairs. Later I will probably put it into a scene somehow and see where it goes from there.
Tags: Archaeology, Architecture, Greek, History, Lightwave, material, material editor, materials, Modelling, newtek, Object, Rendering
Posted in Lightwave Work | No Comments »
Wednesday, June 17th, 2009
Todays Model is of a gold pot from a Saxon grave. Gold is a material that is particularly hard to get right I have found after a very long period of trial and error. The current set up uses several noise nodes in order to get nice texture between the colours and a very low bump.

At this point your probably thinking to yourselves “those reflections look funny, I dont trust them at all.” It was this that led me to learn a very good lesson of the day.. Always make sure the background isnt plain black when using lightwave, or else it gives you nasty results, The corrected image is below.

The shading is controlled by a blinn shader and there is an gradient driven incidence node that creates the brown hue around the edges of the pot. Below is the completed node map for this material.

The model was created, textured and rendered in Lightwave 9.6
Tags: Archaeology, Lightwave, material, materials, Modelling, Object, Rendering, Saxon, textures
Posted in Lightwave Work | No Comments »
Wednesday, June 17th, 2009
For your delight, here is a Roman spear head, modelled, textured and rendered in Lightwave 9.6

The edge of the spear which is the “sharpened” bit is created with a weight map, all the textures are created through the node editor.
Tags: Archaeology, Lightwave, material, Modelling, Object, Roman
Posted in Lightwave Work | 1 Comment »
Sunday, June 14th, 2009
Here is an image I created for a collegue of mine a while ago, It is of a Bronze Age storage room.

This was modelled from site plans and created in Hexagon 2.5 and Vue 7
Tags: Archaeology, Bronze Age, Grain, Hexagon, History, material, materials, Modelling, Pottery, Rendering, Sack, Vue 7
Posted in Hexagon, Vue 7 Work | No Comments »
Sunday, June 14th, 2009
Having worked a little more with the lighting and made a few minor changes to the texture, I now have this.

Tags: History, Lightwave, material, Roman, Texture Editor
Posted in Lightwave Work | No Comments »
Saturday, June 13th, 2009
Another model, again made and textured in Lightwave 9.6. This time a Roman Jug (yes there is a theme here).

Ive been playing with weight maps, which allow the material to be split into different areas so that different textures can be assigned to certain areas. On this model there are more scratches around the rim, the middle of the pot and the neck and handle.
I think I need to fiddle with the lighting a little bit in order to make it look less “flat”.
Tags: History, Jug, Lightwave, material, Roman, textures, Vessel
Posted in Lightwave Work | No Comments »
Thursday, April 2nd, 2009
My latest render, featuring a model I created in Hexagon and textured and rendered in vue 7 Complete, No postwork.
Click for a larger view.

Tags: Hexagon, material, Object, Rendering, Vue 7
Posted in Vue 7 Work | No Comments »