Posts Tagged ‘material’

Marvellous Designer

Monday, May 14th, 2012

Yesterday, I got my hands on a Marvellous Designer license, courtesy of a very kind philanthropist from the Vue community, Artur Rosa. Today I have spent my time playing with the program and learning the basics of it and discovering how I am going to use it for my work.

The first thing I did, of course, was to follow a tutorial on their website and in so made a dress..


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Venice 2

Thursday, October 27th, 2011

Created in Lightwave 10.1 and Vue 9 Infinite.

Venice 1

Saturday, October 22nd, 2011

The first in a new series I’m working on of images based on the architecture of Venice.

Created in Lightwave 10.1 and Vue 9 Infinite.

Cream of the Crop – Cornucopia 3D

Thursday, September 1st, 2011

Hurrah! Finally got my first Cream of the Crop at Cornucopia 3D for ‘The Alley 3′

Yay!

The Alley 2

Wednesday, August 24th, 2011

Second piece based on Italian architecture.

Models created in lightwave 10.1, rendered in Vue 9.

Material Mnemonics

Wednesday, November 10th, 2010

Today, through my postbox came a book. But not just any book, for this book is the first book cover I have featured on.

The book is called material mnemonics and is an archaeological theory book

And heres my picture, which was created over a year ago, on the back cover

How did the ancient Europeans materialise memory? Material Mnemonics: Everyday Memory in Prehistoric Europe provides a fresh approach to the archaeological study of memory. Drawing on case studies from the British Isles, Scandinavia, central Europe, Greece, Italy and the Iberian Peninsula that date from the Neolithic through to the Iron Age, the authors explore the implications of our understanding of the past when memory and mnemonic practices are placed in the centre of cultural analyses. They discuss monument building, personal adornment, relic-making, mortuary rituals, the burning of bodies and houses and the maintainence of domestic spaces and structures over long periods of time. Material Mnemonics engages with contemporary debates on the intersection of memory, identity, embodiement, and power and challenges archaeologists to consider how materiality both provokes and constrains the mnemonic processes in everyday life

The book is available from Amazon

F16 – UV mapped.

Wednesday, October 27th, 2010

Model now completed and UV mapped, first time I have attempted to UV map something so complex, but relatively happy with the uv map.

Going to start texturing sometime this week. All work done in lightwave 9.6

IFW2 Nodes – Medieval Shack 2 WIP

Tuesday, August 24th, 2010

I have just added the IFW2 shaders/nodes and textures pack to my Lightwave arsenal, and I am very impressed.

I have also begun working on a followup to the medieval shack that I compelted previously, this time it is more of a townhouse, and a much older design.

Still not completely happy with the main wall texture, and still have to complete such niceties as windows and doors, should also be adding a chimney sometime soon.

All modelling/texturing/rendering work in Lightwave 9.6

Medieval House

Saturday, August 14th, 2010

Medieval Shack Modelled in Lightwave 9.6.

Still need to work on the tiling and the wood at the front of the house, also need to fill the space at the back with a door…

At the moment, the tiles are a little bit too high poly leading to a rather ridiculous poly count. Might try some different styles of tiling tommorrow.

Rough-Cut Wooden Bench.

Wednesday, August 11th, 2010

Another Creation for my upcoming scene with a medieval theme, This time a roughly-cut wooden bench.

Created in lightwave 9.6.