Created in Lightwave 10.1 and Vue 9 Infinite.
Posts Tagged ‘material’
Venice 2
Thursday, October 27th, 2011Venice 1
Saturday, October 22nd, 2011Cream of the Crop – Cornucopia 3D
Thursday, September 1st, 2011The Alley 2
Wednesday, August 24th, 2011Material Mnemonics
Wednesday, November 10th, 2010Today, through my postbox came a book. But not just any book, for this book is the first book cover I have featured on.
The book is called material mnemonics and is an archaeological theory book
And heres my picture, which was created over a year ago, on the back cover
How did the ancient Europeans materialise memory? Material Mnemonics: Everyday Memory in Prehistoric Europe provides a fresh approach to the archaeological study of memory. Drawing on case studies from the British Isles, Scandinavia, central Europe, Greece, Italy and the Iberian Peninsula that date from the Neolithic through to the Iron Age, the authors explore the implications of our understanding of the past when memory and mnemonic practices are placed in the centre of cultural analyses. They discuss monument building, personal adornment, relic-making, mortuary rituals, the burning of bodies and houses and the maintainence of domestic spaces and structures over long periods of time. Material Mnemonics engages with contemporary debates on the intersection of memory, identity, embodiement, and power and challenges archaeologists to consider how materiality both provokes and constrains the mnemonic processes in everyday life
The book is available from Amazon
F16 – UV mapped.
Wednesday, October 27th, 2010IFW2 Nodes – Medieval Shack 2 WIP
Tuesday, August 24th, 2010I have just added the IFW2 shaders/nodes and textures pack to my Lightwave arsenal, and I am very impressed.
I have also begun working on a followup to the medieval shack that I compelted previously, this time it is more of a townhouse, and a much older design.
Still not completely happy with the main wall texture, and still have to complete such niceties as windows and doors, should also be adding a chimney sometime soon.
All modelling/texturing/rendering work in Lightwave 9.6
Medieval House
Saturday, August 14th, 2010Medieval Shack Modelled in Lightwave 9.6.
Still need to work on the tiling and the wood at the front of the house, also need to fill the space at the back with a door…
At the moment, the tiles are a little bit too high poly leading to a rather ridiculous poly count. Might try some different styles of tiling tommorrow.
Rough-Cut Wooden Bench.
Wednesday, August 11th, 2010Candelabra and a new scene.
Wednesday, August 11th, 2010Currently working on a Medieval scene as a break from coding up a database website, so far only got to the part where I am creating objects.
The room is based on a photograph I found on the web, and will be largely focused on texturing, but also on getting a few nice light effects and the such in there too.
Although currently working in Lightwave 9.6, I remain undeided as to wether I will complete picture in this program or migrate it to Vue 7.















