Marvellous Designer

Yesterday, I got my hands on a Marvellous Designer license, courtesy of a very kind philanthropist from the Vue community, Artur Rosa. Today I have spent my time playing with the program and learning the basics of it and discovering how I am going to use it for my work.

The first thing I did, of course, was to follow a tutorial on their website and in so made a dress..

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Material Mnemonics

Today, through my postbox came a book. But not just any book, for this book is the first book cover I have featured on.

The book is called material mnemonics and is an archaeological theory book

And heres my picture, which was created over a year ago, on the back cover

How did the ancient Europeans materialise memory? Material Mnemonics: Everyday Memory in Prehistoric Europe provides a fresh approach to the archaeological study of memory. Drawing on case studies from the British Isles, Scandinavia, central Europe, Greece, Italy and the Iberian Peninsula that date from the Neolithic through to the Iron Age, the authors explore the implications of our understanding of the past when memory and mnemonic practices are placed in the centre of cultural analyses. They discuss monument building, personal adornment, relic-making, mortuary rituals, the burning of bodies and houses and the maintainence of domestic spaces and structures over long periods of time. Material Mnemonics engages with contemporary debates on the intersection of memory, identity, embodiement, and power and challenges archaeologists to consider how materiality both provokes and constrains the mnemonic processes in everyday life

The book is available from Amazon

IFW2 Nodes – Medieval Shack 2 WIP

I have just added the IFW2 shaders/nodes and textures pack to my Lightwave arsenal, and I am very impressed.

I have also begun working on a followup to the medieval shack that I compelted previously, this time it is more of a townhouse, and a much older design.

Still not completely happy with the main wall texture, and still have to complete such niceties as windows and doors, should also be adding a chimney sometime soon.

All modelling/texturing/rendering work in Lightwave 9.6

Medieval House

Medieval Shack Modelled in Lightwave 9.6.

Still need to work on the tiling and the wood at the front of the house, also need to fill the space at the back with a door…

At the moment, the tiles are a little bit too high poly leading to a rather ridiculous poly count. Might try some different styles of tiling tommorrow.

Candelabra and a new scene.

Currently working on a Medieval scene as a break from coding up a database website, so far only got to the part where I am creating objects.

The room is based on a photograph I found on the web, and will be largely focused on texturing, but also on getting a few nice light effects and the such in there too.

Although currently working in Lightwave 9.6, I remain undeided as to wether I will complete picture in this program or migrate it to Vue 7.