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	<title>richard-potter.co.uk &#187; material editor</title>
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	<link>http://blog.richard-potter.co.uk</link>
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		<title>Medieval House</title>
		<link>http://blog.richard-potter.co.uk/2010/08/medieval-house/</link>
		<comments>http://blog.richard-potter.co.uk/2010/08/medieval-house/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 19:10:18 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Lightwave Work]]></category>
		<category><![CDATA[Work in Progress]]></category>
		<category><![CDATA[Archaeology]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=1544</guid>
		<description><![CDATA[Medieval Shack Modelled in Lightwave 9.6. Still need to work on the tiling and the wood at the front of the house, also need to fill the space at the back with a door&#8230; At the moment, the tiles are a little bit too high poly leading to a rather ridiculous poly count. Might try [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Exporting from Lightwave 9.6 to Vue &#8211; A guide.</title>
		<link>http://blog.richard-potter.co.uk/2010/03/exporting-from-lightwave-9-6-to-vue-a-guide/</link>
		<comments>http://blog.richard-potter.co.uk/2010/03/exporting-from-lightwave-9-6-to-vue-a-guide/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 15:55:56 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[Lightwave Work]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[Export]]></category>
		<category><![CDATA[Exporter]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
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		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Object]]></category>
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		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=1429</guid>
		<description><![CDATA[At the request of Mike Ballard, a guide to exporting from Lightwave 9.6 to Vue has been written. This process involves UV mapping and good methods of exporting objects plus a number of problems that may arise during the process and some solutions that I have come accross. This is NOT a definitive guide how [...]]]></description>
		<wfw:commentRss>http://blog.richard-potter.co.uk/2010/03/exporting-from-lightwave-9-6-to-vue-a-guide/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Multiple Bump Paths in One texture &#8211; Lightwave 9.6 Tutorial</title>
		<link>http://blog.richard-potter.co.uk/2009/12/multiple-bump-paths-in-one-texture-lightwave-9-6-tutorial/</link>
		<comments>http://blog.richard-potter.co.uk/2009/12/multiple-bump-paths-in-one-texture-lightwave-9-6-tutorial/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 21:14:12 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[Lightwave Work]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[node]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=803</guid>
		<description><![CDATA[Currently I am working on a scene with an old house, part of which is covered with plaster, the other is exposed brickwork, therefore two bump types are required in one texture. I had a number of ideas of how to do this in the Node Editor of Lightwave 9.6, however they where all pretty [...]]]></description>
		<wfw:commentRss>http://blog.richard-potter.co.uk/2009/12/multiple-bump-paths-in-one-texture-lightwave-9-6-tutorial/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Greek House</title>
		<link>http://blog.richard-potter.co.uk/2009/06/greek-house/</link>
		<comments>http://blog.richard-potter.co.uk/2009/06/greek-house/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 20:10:36 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Lightwave Work]]></category>
		<category><![CDATA[Archaeology]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Greek]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[newtek]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=633</guid>
		<description><![CDATA[I am in the process of creating a Athenian Town house from a Swedish book called &#8220;Den antika staden &#8211; Livet i det klassika Athen och Rom&#8221; or &#8211; the ancient town, live in classic Athens and Rome. Today I am only posting a Work in Progress shot of what I have done so far. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A response from E-on, finally.</title>
		<link>http://blog.richard-potter.co.uk/2009/04/a-response-from-e-on-finally/</link>
		<comments>http://blog.richard-potter.co.uk/2009/04/a-response-from-e-on-finally/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 19:25:44 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[Export]]></category>
		<category><![CDATA[Exporter]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=577</guid>
		<description><![CDATA[After pretty much a three working week wait I have received the following, Posted by: John Canver On: 2009/04/23 06:45:52 Hi Richard, The Save As proposed formats are a user interface glitch, only VOB vue file format can be used to save objects, that&#8217;s why PZ3, PZZ, or other formats than VOB are invalid. We&#8217;ll [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Vine house is finished.</title>
		<link>http://blog.richard-potter.co.uk/2009/01/the-vine-house-is-finished/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/the-vine-house-is-finished/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 21:42:36 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Hexagon]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[Plant Editor]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[tree]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=542</guid>
		<description><![CDATA[The vine house has been completed to my satisfaction. The house was created in Hexagon, all texturing and rendering was done in Vue 7 Complete. The vine plant was created in the plant editor. Hope you enjoy it.]]></description>
		<wfw:commentRss>http://blog.richard-potter.co.uk/2009/01/the-vine-house-is-finished/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Noise Node Reference Guide</title>
		<link>http://blog.richard-potter.co.uk/2009/01/noise-node-reference-guide/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/noise-node-reference-guide/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 18:17:22 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Reference Guide]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Rough Guide]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=477</guid>
		<description><![CDATA[This is a reference guide as to what the noise nodes look like when they are applied to a square. Each material is mapped to &#8220;object-parametic&#8221;and uses a black-white color map where black is -1 and white is 1. Cellular Chipped Crystals Pebble noise Drought Voronoi Voronoi (Altitude) Voronoi (Generalized) Distributed Round Samples Round Samples [...]]]></description>
		<wfw:commentRss>http://blog.richard-potter.co.uk/2009/01/noise-node-reference-guide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ivy House Part 2</title>
		<link>http://blog.richard-potter.co.uk/2009/01/ivy-house-part-2/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/ivy-house-part-2/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 15:28:27 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[EcoPainter]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Plant Editor]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[tree]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=471</guid>
		<description><![CDATA[Started working on the background for the ivy house, pretty happy with how it came out.]]></description>
		<wfw:commentRss>http://blog.richard-potter.co.uk/2009/01/ivy-house-part-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ivy House</title>
		<link>http://blog.richard-potter.co.uk/2009/01/ivy-house/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/ivy-house/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 18:53:35 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[EcoPainter]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[Plant Editor]]></category>
		<category><![CDATA[tree]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=468</guid>
		<description><![CDATA[Inspired by Walther Becks ivy on cornucopia3d I have started work on a house covered by ivy. I have modelled the house on one from Tosterup, Skane in Sweden, and have created an ivy plant using a picture of an ivy leaf and editing the spring hollyhock plant. Each of the ivy leaves has a [...]]]></description>
		<wfw:commentRss>http://blog.richard-potter.co.uk/2009/01/ivy-house/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rough Guide to the Material Editor &#8211; Color and Alpha Tab &#8211; Part 3</title>
		<link>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-color-and-alpha-tab-part-3/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-color-and-alpha-tab-part-3/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 22:11:35 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Texture Editor]]></category>
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		<category><![CDATA[advanced editor]]></category>
		<category><![CDATA[basic editor]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[graph]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Rough Guide]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 6 Pro Studio]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=402</guid>
		<description><![CDATA[In this third part of the the rough guide to the material editor, we will be exploring the Color and Alpha Tab of the advanced material editor Part 4 will jump into the function editor for a preview of some of the cool stuff that can be done in there. Filters will also be covered [...]]]></description>
		<wfw:commentRss>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-color-and-alpha-tab-part-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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