Another model for my ever growing Roman collection, modelled, textured and rendered in Lightwave 9.6
This image used on the shield was created by me in Photoshop elements 7.
Another model, modelled, textured, and rendered in Lightwave 9.6. This time of a Roman coin, not so sure of its authenticity to be honest..
Although this didnt take too long im quite pleased with it.
Also there is an animation of it, which I did just for fun and to get the hang of the animation controls of Lightwave. The animation skips a little towards the end, even though I tried to edit it in Adobe Premiere, not sure why but it shouldnt be too hard to fix.
Animation File (This is a .zip containing a quicktime movie file – its about 5mb)
And for all the sharp eyed readers, yes I know it should have a different image on either side…
Another model, again made and textured in Lightwave 9.6. This time a Roman Jug (yes there is a theme here).
Ive been playing with weight maps, which allow the material to be split into different areas so that different textures can be assigned to certain areas. On this model there are more scratches around the rim, the middle of the pot and the neck and handle.
I think I need to fiddle with the lighting a little bit in order to make it look less “flat”.
Here is a model of a Roman Brooch, modelled and textured in Lightwave 9.6
Below is the Node Map for the texture, which was created with help from the book “Lightwave v9 Texturing” by Wordware Game and Graphics Library an all in all excellent book, both to read and to learn from.
Anyone wanting the model should contact me