Posts Tagged ‘History’

Museum Animation

Thursday, December 3rd, 2009

As part of the MSc course im taking our group is creating a museum space with a ubiquitous computing suprise!

I am currently creating a cgi environment to help put accross our ideas in context.

museum room2_v010_rgb0001

This is the first frame of a 100 frame animation, all the work here is being done in Lightwave 9.6

keen viewers may recognise some models in this museum :P

New Item for Sale at Renderosity

Thursday, July 16th, 2009

A new item, Roman Amphora Volume One, is now available for sale at Renderosity.com

terracotta1

This is a collection of 6 Roman Amphora based on Dressels categorisations. This Pack contains the first 6 forms each with two different textures, A red terracotta wheelthrown type and a more organic brown style.

These pots are Poser friendly, Vue 7 friendly and should work in any application that can accept .OBJ files or .VOB files.

This collection contains BMP textures and bump maps in 2000×2000 pixel format, 1000×1000 format and JPEG textures and bump maps in 1000×1000 format.

All pots contain two sets of texture maps and bump maps – Terracotta and Organic.

All Images on this page rendered in Poser with basic settings and ambient occlusion turned on.

organic1

Currently on an Introductory Offer of 30% off Only at renderosity.

Roman Pottery

Tuesday, June 30th, 2009

Some more pottery for my now rather expansive collection, this time Roman.

pot1

All modelling, texturing and rendering work done in Lightwave 9.6, took about 50 minutes to render.

Greek cooker – Work in progress..

Wednesday, June 24th, 2009

A quick snapshot of the Greek cooker im modelling. Working with the Weight maps again, with quite pleasing results.

oven-wip

Still a lot of work to go…

Athenian House – Update

Monday, June 22nd, 2009

Some more work has taken place on the Athenian house. The plaster texture has been altered slightly to make it a little warmer coloured, the wood has been changed, windows have been added and the stone texture has been lightened slightly.

house8

The colour looks a little odd due to the colour of the roof overpowering the frame.

Still lots more work to be done.

Greek House

Saturday, June 20th, 2009

I am in the process of creating a Athenian Town house from a Swedish book called “Den antika staden – Livet i det klassika Athen och Rom” or – the ancient town, live in classic Athens and Rome.

Today I am only posting a Work in Progress shot of what I have done so far.

house7

The model is being created, textured and rendered in Lightwave 9.6. So far I have been very pleased with the workflow and in particular the Node editor of lightwave. Its very nice not to have to export models but rather have them constantly updating in Layout automatically. I am also impressed by how it does NOT crash constantly. Its a real joy to use.

There will be a lot more windows, another door in the courtyard, tiles on the roof and on the wall and some stairs. Later I will probably put it into a scene somehow and see where it goes from there.

Roman Shield

Monday, June 15th, 2009

Another model for my ever growing Roman collection, modelled, textured and rendered in Lightwave 9.6

shield2

This image used on the shield was created by me in Photoshop elements 7.

A Bronze Age Scene

Sunday, June 14th, 2009

Here is an image I created for a collegue of mine a while ago, It is of a Bronze Age storage room.

pottery-texture-test30

This was modelled from site plans and created in Hexagon 2.5 and Vue 7

Roman Jug 2

Sunday, June 14th, 2009

Having worked a little more with the lighting and made a few minor changes to the texture, I now have this.

jug3

Roman Jug

Saturday, June 13th, 2009

Another model, again made and textured in Lightwave 9.6. This time a Roman Jug (yes there is a theme here).

jug1

Ive been playing with weight maps, which allow the material to be split into different areas so that different textures can be assigned to certain areas. On this model there are more scratches around the rim, the middle of the pot and the neck and handle.

I think I need to fiddle with the lighting a little bit in order to make it look less “flat”.