Posts Tagged ‘History’

IFW2 Nodes – Medieval Shack 2 WIP

Tuesday, August 24th, 2010

I have just added the IFW2 shaders/nodes and textures pack to my Lightwave arsenal, and I am very impressed.

I have also begun working on a followup to the medieval shack that I compelted previously, this time it is more of a townhouse, and a much older design.

Still not completely happy with the main wall texture, and still have to complete such niceties as windows and doors, should also be adding a chimney sometime soon.

All modelling/texturing/rendering work in Lightwave 9.6

Medieval House

Saturday, August 14th, 2010

Medieval Shack Modelled in Lightwave 9.6.

Still need to work on the tiling and the wood at the front of the house, also need to fill the space at the back with a door…

At the moment, the tiles are a little bit too high poly leading to a rather ridiculous poly count. Might try some different styles of tiling tommorrow.

Rough-Cut Wooden Bench.

Wednesday, August 11th, 2010

Another Creation for my upcoming scene with a medieval theme, This time a roughly-cut wooden bench.

Created in lightwave 9.6.

Greek Project

Friday, March 26th, 2010

As part of a site visualisation project I am involved with I have created two scenes based on archaeological evidence.

The first scene is of a Greek courtyard.

The second scene is of a Greek corridor within the settlement.

Thanks to Tom Goskar for the help with post work and general confidence boosting on the second one.

All work created in Lightwave 9.6 and rendered in Vue 7 Complete.

Museum Animation

Thursday, December 3rd, 2009

As part of the MSc course im taking our group is creating a museum space with a ubiquitous computing suprise!

I am currently creating a cgi environment to help put accross our ideas in context.

museum room2_v010_rgb0001

This is the first frame of a 100 frame animation, all the work here is being done in Lightwave 9.6

keen viewers may recognise some models in this museum :P

New Item for Sale at Renderosity

Thursday, July 16th, 2009

A new item, Roman Amphora Volume One, is now available for sale at Renderosity.com

terracotta1

This is a collection of 6 Roman Amphora based on Dressels categorisations. This Pack contains the first 6 forms each with two different textures, A red terracotta wheelthrown type and a more organic brown style.

These pots are Poser friendly, Vue 7 friendly and should work in any application that can accept .OBJ files or .VOB files.

This collection contains BMP textures and bump maps in 2000×2000 pixel format, 1000×1000 format and JPEG textures and bump maps in 1000×1000 format.

All pots contain two sets of texture maps and bump maps – Terracotta and Organic.

All Images on this page rendered in Poser with basic settings and ambient occlusion turned on.

organic1

Currently on an Introductory Offer of 30% off Only at renderosity.

Roman Pottery

Tuesday, June 30th, 2009

Some more pottery for my now rather expansive collection, this time Roman.

pot1

All modelling, texturing and rendering work done in Lightwave 9.6, took about 50 minutes to render.

Greek cooker – Work in progress..

Wednesday, June 24th, 2009

A quick snapshot of the Greek cooker im modelling. Working with the Weight maps again, with quite pleasing results.

oven-wip

Still a lot of work to go…

Athenian House – Update

Monday, June 22nd, 2009

Some more work has taken place on the Athenian house. The plaster texture has been altered slightly to make it a little warmer coloured, the wood has been changed, windows have been added and the stone texture has been lightened slightly.

house8

The colour looks a little odd due to the colour of the roof overpowering the frame.

Still lots more work to be done.

Greek House

Saturday, June 20th, 2009

I am in the process of creating a Athenian Town house from a Swedish book called “Den antika staden – Livet i det klassika Athen och Rom” or – the ancient town, live in classic Athens and Rome.

Today I am only posting a Work in Progress shot of what I have done so far.

house7

The model is being created, textured and rendered in Lightwave 9.6. So far I have been very pleased with the workflow and in particular the Node editor of lightwave. Its very nice not to have to export models but rather have them constantly updating in Layout automatically. I am also impressed by how it does NOT crash constantly. Its a real joy to use.

There will be a lot more windows, another door in the courtyard, tiles on the roof and on the wall and some stairs. Later I will probably put it into a scene somehow and see where it goes from there.