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	<title>richard-potter.co.uk &#187; Guide</title>
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		<title>Animated Shoreline &#8211; Tutorial</title>
		<link>http://blog.richard-potter.co.uk/2010/12/animated-shoreline-tutorial/</link>
		<comments>http://blog.richard-potter.co.uk/2010/12/animated-shoreline-tutorial/#comments</comments>
		<pubDate>Fri, 10 Dec 2010 15:56:47 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 9 work]]></category>
		<category><![CDATA[animate]]></category>
		<category><![CDATA[animated]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Foam]]></category>
		<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[shore]]></category>
		<category><![CDATA[shoreline]]></category>
		<category><![CDATA[Vue]]></category>
		<category><![CDATA[Vue 9]]></category>
		<category><![CDATA[Water]]></category>
		<category><![CDATA[Water Editor]]></category>
		<category><![CDATA[wave foam]]></category>
		<category><![CDATA[Waves]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=1630</guid>
		<description><![CDATA[As requested, here is a short tutorial of how to create an animated shoreline with foam coming in to the shore, and going back out again. Firstly, I looked at a few videos on youtube to get an idea of how the waves break on a shoreline, and how the foam looks at the different [...]]]></description>
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		<title>Exporting from Lightwave 9.6 to Vue &#8211; A guide.</title>
		<link>http://blog.richard-potter.co.uk/2010/03/exporting-from-lightwave-9-6-to-vue-a-guide/</link>
		<comments>http://blog.richard-potter.co.uk/2010/03/exporting-from-lightwave-9-6-to-vue-a-guide/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 15:55:56 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[Lightwave Work]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[Export]]></category>
		<category><![CDATA[Exporter]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=1429</guid>
		<description><![CDATA[At the request of Mike Ballard, a guide to exporting from Lightwave 9.6 to Vue has been written. This process involves UV mapping and good methods of exporting objects plus a number of problems that may arise during the process and some solutions that I have come accross. This is NOT a definitive guide how [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Rough Guide to the Atmopshere Editor – Part 4 – Lighting Models 2</title>
		<link>http://blog.richard-potter.co.uk/2010/02/rough-guide-to-the-atmopshere-editor-%e2%80%93-part-4-%e2%80%93-lighting-models-2/</link>
		<comments>http://blog.richard-potter.co.uk/2010/02/rough-guide-to-the-atmopshere-editor-%e2%80%93-part-4-%e2%80%93-lighting-models-2/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 19:59:04 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[Ambient]]></category>
		<category><![CDATA[Atmosphere]]></category>
		<category><![CDATA[Atmosphere Editor]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Light]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Lights]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Rough Guide]]></category>
		<category><![CDATA[Sky]]></category>
		<category><![CDATA[Spectral]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Volumetric]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=1063</guid>
		<description><![CDATA[This fourth part will cover the remainder of the settings from the Light tab as the first part would be too long otherwise. For the first part of this guide the default spectral model will be used. There will be an inclusion of a cone and a cube as shown in the render below. All [...]]]></description>
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		<title>Rough Guide to the Atmopshere Editor – Part 3 – Lighting Models</title>
		<link>http://blog.richard-potter.co.uk/2010/02/rough-guide-to-the-atmopshere-editor-%e2%80%93-part-3-%e2%80%93-lighting-models/</link>
		<comments>http://blog.richard-potter.co.uk/2010/02/rough-guide-to-the-atmopshere-editor-%e2%80%93-part-3-%e2%80%93-lighting-models/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 20:08:41 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[ambience]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[ambient radiosity]]></category>
		<category><![CDATA[Atmosphere]]></category>
		<category><![CDATA[Atmosphere Editor]]></category>
		<category><![CDATA[global]]></category>
		<category><![CDATA[Global ambience]]></category>
		<category><![CDATA[global illumination]]></category>
		<category><![CDATA[global radiosity]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[illumination]]></category>
		<category><![CDATA[radiosity]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Rough Guide]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=935</guid>
		<description><![CDATA[This is a rather open ended section of the guide as it would take me literally forever to create examples of EVERY lighting model for every different type, so for the purposes of this section I will stick with the default atmopshere with spectral model being used. A basic scene has been produced with a [...]]]></description>
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		<title>Rough Guide to the Atmopshere Editor &#8211; Part 1 &#8211; Model Types</title>
		<link>http://blog.richard-potter.co.uk/2010/02/rough-guide-to-the-atmopshere-editor-part-1-model-types/</link>
		<comments>http://blog.richard-potter.co.uk/2010/02/rough-guide-to-the-atmopshere-editor-part-1-model-types/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 16:21:31 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Atmosphere Editor]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[Atmosphere]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Rough Guide]]></category>
		<category><![CDATA[Sky]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=849</guid>
		<description><![CDATA[This is a continuation of my Rough Guide series which proved to be very popular for the water editor to Vue 7. This series will focus on the atmosphere editor of Vue 7 Complete in a similar style (If anyone wants to buy me Vue 8, please, feel free ) I make the assumption that [...]]]></description>
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