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		<title>Multiple Bump Paths in One texture &#8211; Lightwave 9.6 Tutorial</title>
		<link>http://blog.richard-potter.co.uk/2009/12/multiple-bump-paths-in-one-texture-lightwave-9-6-tutorial/</link>
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		<pubDate>Tue, 29 Dec 2009 21:14:12 +0000</pubDate>
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		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=803</guid>
		<description><![CDATA[Currently I am working on a scene with an old house, part of which is covered with plaster, the other is exposed brickwork, therefore two bump types are required in one texture. I had a number of ideas of how to do this in the Node Editor of Lightwave 9.6, however they where all pretty [...]]]></description>
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		<title>Rough Guide to the Material Editor &#8211; Color and Alpha Tab &#8211; Part 3</title>
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		<comments>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-color-and-alpha-tab-part-3/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 22:11:35 +0000</pubDate>
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		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=402</guid>
		<description><![CDATA[In this third part of the the rough guide to the material editor, we will be exploring the Color and Alpha Tab of the advanced material editor Part 4 will jump into the function editor for a preview of some of the cool stuff that can be done in there. Filters will also be covered [...]]]></description>
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		<title>Rough Guide to the Material Editor &#8211; Part 2 &#8211; Getting to Know the Function Editor Graph</title>
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		<pubDate>Sat, 17 Jan 2009 20:19:52 +0000</pubDate>
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		<description><![CDATA[In this part of the rough guide we will look in more depth at the graph window and the controls that are availiable. Using the Graph There are various controls which allow you to move around and view different areas in the graph window and access different controls. To pan around the graph, drag with the [...]]]></description>
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