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	<title>richard-potter.co.uk &#187; Function Editor</title>
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		<title>Animated Shoreline &#8211; Tutorial</title>
		<link>http://blog.richard-potter.co.uk/2010/12/animated-shoreline-tutorial/</link>
		<comments>http://blog.richard-potter.co.uk/2010/12/animated-shoreline-tutorial/#comments</comments>
		<pubDate>Fri, 10 Dec 2010 15:56:47 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Guides]]></category>
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		<category><![CDATA[Vue 9 work]]></category>
		<category><![CDATA[animate]]></category>
		<category><![CDATA[animated]]></category>
		<category><![CDATA[Animation]]></category>
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		<category><![CDATA[Water Editor]]></category>
		<category><![CDATA[wave foam]]></category>
		<category><![CDATA[Waves]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=1630</guid>
		<description><![CDATA[As requested, here is a short tutorial of how to create an animated shoreline with foam coming in to the shore, and going back out again. Firstly, I looked at a few videos on youtube to get an idea of how the waves break on a shoreline, and how the foam looks at the different [...]]]></description>
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		<title>Multiple Bump Paths in One texture &#8211; Lightwave 9.6 Tutorial</title>
		<link>http://blog.richard-potter.co.uk/2009/12/multiple-bump-paths-in-one-texture-lightwave-9-6-tutorial/</link>
		<comments>http://blog.richard-potter.co.uk/2009/12/multiple-bump-paths-in-one-texture-lightwave-9-6-tutorial/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 21:14:12 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[Lightwave Work]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[node]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[Rendering]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=803</guid>
		<description><![CDATA[Currently I am working on a scene with an old house, part of which is covered with plaster, the other is exposed brickwork, therefore two bump types are required in one texture. I had a number of ideas of how to do this in the Node Editor of Lightwave 9.6, however they where all pretty [...]]]></description>
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		<title>Noise Node Reference Guide</title>
		<link>http://blog.richard-potter.co.uk/2009/01/noise-node-reference-guide/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/noise-node-reference-guide/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 18:17:22 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Guides]]></category>
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		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Rough Guide]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=477</guid>
		<description><![CDATA[This is a reference guide as to what the noise nodes look like when they are applied to a square. Each material is mapped to &#8220;object-parametic&#8221;and uses a black-white color map where black is -1 and white is 1. Cellular Chipped Crystals Pebble noise Drought Voronoi Voronoi (Altitude) Voronoi (Generalized) Distributed Round Samples Round Samples [...]]]></description>
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		<title>Ivy House Part 2</title>
		<link>http://blog.richard-potter.co.uk/2009/01/ivy-house-part-2/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/ivy-house-part-2/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 15:28:27 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[EcoPainter]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Plant Editor]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[tree]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=471</guid>
		<description><![CDATA[Started working on the background for the ivy house, pretty happy with how it came out.]]></description>
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		<title>Rough Guide to the Material Editor &#8211; Color and Alpha Tab &#8211; Part 3</title>
		<link>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-color-and-alpha-tab-part-3/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-color-and-alpha-tab-part-3/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 22:11:35 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
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		<category><![CDATA[graph]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Rough Guide]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 6 Pro Studio]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=402</guid>
		<description><![CDATA[In this third part of the the rough guide to the material editor, we will be exploring the Color and Alpha Tab of the advanced material editor Part 4 will jump into the function editor for a preview of some of the cool stuff that can be done in there. Filters will also be covered [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Rough Guide to the Material Editor &#8211; Part 2 &#8211; Getting to Know the Function Editor Graph</title>
		<link>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-part-2-getting-to-know-the-function-editor-graph/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-part-2-getting-to-know-the-function-editor-graph/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 20:19:52 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[filter]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[functions]]></category>
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		<category><![CDATA[material]]></category>
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		<category><![CDATA[materials]]></category>
		<category><![CDATA[node]]></category>
		<category><![CDATA[nodes]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=355</guid>
		<description><![CDATA[In this part of the rough guide we will look in more depth at the graph window and the controls that are availiable. Using the Graph There are various controls which allow you to move around and view different areas in the graph window and access different controls. To pan around the graph, drag with the [...]]]></description>
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