Posts Tagged ‘Function Editor’
Tuesday, December 29th, 2009
Currently I am working on a scene with an old house, part of which is covered with plaster, the other is exposed brickwork, therefore two bump types are required in one texture. I had a number of ideas of how to do this in the Node Editor of Lightwave 9.6, however they where all pretty much useless. After a lot of frustration and searching the internet with no success I had a final try and got it to work.
Below is the method which I used, it probably isnt the most elegant method, but it works.
Firstly I will start with a cube.
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Tags: function, Function Editor, Lightwave, material, material editor, materials, Modelling, node, Object, Rendering
Posted in Guides, Lightwave Work | No Comments »
Saturday, January 24th, 2009
This is a reference guide as to what the noise nodes look like when they are applied to a square.
Each material is mapped to “object-parametic”and uses a black-white color map where black is -1 and white is 1.
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Tags: E-On, Function Editor, material, material editor, materials, Rendering, Rough Guide, Texture Editor, textures, Vue 7
Posted in Function Editor, Guides, Reference Guide, Texture Editor, Tutorial, Vue 7 Work | No Comments »
Friday, January 23rd, 2009
Started working on the background for the ivy house, pretty happy with how it came out.

Tags: E-On, EcoPainter, Function Editor, material, material editor, materials, Modelling, Plant Editor, Rendering, Texture Editor, textures, tree, Vue 7
Posted in Function Editor, Vue 7 Work | 1 Comment »
Sunday, January 18th, 2009
In this third part of the the rough guide to the material editor, we will be exploring the Color and Alpha Tab of the advanced material editor
Part 4 will jump into the function editor for a preview of some of the cool stuff that can be done in there. Filters will also be covered there.
There will be a reference guide to the shapes of the noise functions in Part 4.
Firstly we will look at the Advanced Material Editor Color and Alpha Tab. Unless stated, all mapping is as “object parametric”.
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Tags: advanced editor, basic editor, color, E-On, function, Function Editor, graph, material, material editor, materials, Rough Guide, textures, Vue 6 Pro Studio, Vue 7
Posted in Function Editor, Guides, Texture Editor, Tutorial, Vue 7 Work | 1 Comment »
Saturday, January 17th, 2009
In this part of the rough guide we will look in more depth at the graph window and the controls that are availiable.
Using the Graph
There are various controls which allow you to move around and view different areas in the graph window and access different controls.
- To pan around the graph, drag with the right mouse button held down
- To zoom in and out use the zoom buttons
- To zoom into an area, click the zoom area button and select and area to zoom into
- To select a node click on it, its properties will be displayed int he bottom left corner
- Nodes can be moved by dragging them to where ever you want them to be displayed
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Tags: E-On, filter, function, Function Editor, functions, graph, links, material, material editor, materials, node, nodes, Texture Editor, textures, Vue 7
Posted in Function Editor, Guides, Texture Editor, Tutorial, Vue 7 Work | 5 Comments »