Posts Tagged ‘E-On’

Vue’s Exporter Module is a dead duck.

Wednesday, April 22nd, 2009

One of the main reasons I bought Vue 7 in December when it first came out, was to make use of the exporter module, a piece of software which allows you to export textured objects with bump and alpha maps. Ideally I was hoping to be able to sell and share some of the models I have been working on. Alas no, the functionality of this module is particularly questionable and it appears that I’m not the only person who is having issues with it either.

I have made a previous complaint to e-on regarding the exporter module to which I was told that it would be fixed in a future update, however 3 updates down the line there is still no sign of a fix.

Recently I decided to try and export to poser and then out as an .obj to see if this would work, knowing that vue was supposed to be able to do this. However, surprise surprise, it didn’t work, upon opening the file in poser the message “The file being read is not a valid Poser file” appears.

I am at a loss as to which area of the exporter module actually works! and at a further loss as to why they are STILL selling this essentially useless piece of software for 150 dollars!

I have asked for my money back, and fully expect to receive it.

Below is the transcript of the complaint I made and the reply I recieved, this has been going on for about 2 weeks now, im begginging to think that I may have been forgotton/ignored, so I shall be ringing them later.

Hello,

I am having issues with basically all exporting from vue, regardless of the model or level or complexity of texturing and quite frankly, am fed up.

PZZ and PZ3 exports are not readable by the latest build of poser 7 – the error message when trying to import them says “The file being read is not a valid Poser file” – This has also been noted by other people on the renderosity forums and is therefore entirely recreatable. (I have tried re-installing poser 7 to no effect)

Exporting Obj/3ds with materials has improved but still doesnt work well, the color map is more often than not a complete mess and thus useless. Trying to export with a bump map and or an alpha map simply doesnt work, everythign comes out skewed and black. I have tried with a number of different file types and image types, i.e. jpg, tiff, png, 3ds, .obj and on a number of different objects. This does work if I only want to export a primitive created in vue, but I and im sure the majority of users, want to do more than that.

So this leaves me with vob, which I cant send/sell to people who dont use vue. I can understand that this is a complex area of the program, but for a module that costs so much (150 dollars!) it really ought to work on some level.

I must express that there is no one particular scene that I can send you for you to replicate these issues as they can be easily be recreated on your end.

I really think this ought to be fixed quickly or I shall be expecting to be refunded the cost of the exporter module which basically doesnt work.

Thanks for a quick reply.

Rich Potter

Posted by: Richard Potter
On: 2009/04/06 05:08:06

I have installed the latest patch and this still does not improve/solve this issue.

Posted by: Lee Randall
On: 2009/04/07 04:29:58

Hi Richard,

I’m forwarding this to our development group.

Best regards.
Lee Randall

Posted by: Richard Potter
On: 2009/04/17 05:41:10

Hello,

Is there any news on this? Its been two weeks since I posted this and no updates or anything since it was passed onto the development team.

Since I am losing potential revenue by not being able to export from Vue and sell my models I feel it is appropriate that I am refunded for the Exporter Module, $149 Dollars, which does not work properly and is therefore not fit for its purpose.

Thank you,

Rich Potter
 

A summary of the phone call will appear after I call.

The Vine house is finished.

Monday, January 26th, 2009

The vine house has been completed to my satisfaction.

utterfinal

The house was created in Hexagon, all texturing and rendering was done in Vue 7 Complete. The vine plant was created in the plant editor.

Hope you enjoy it.

Noise Node Reference Guide

Saturday, January 24th, 2009

This is a reference guide as to what the noise nodes look like when they are applied to a square.

Each material is mapped to “object-parametic”and uses a black-white color map where black is -1 and white is 1.

(more…)

Ivy House Part 2

Friday, January 23rd, 2009

Started working on the background for the ivy house, pretty happy with how it came out.

final1-dark

Ivy House

Wednesday, January 21st, 2009

Inspired by Walther Becks ivy on cornucopia3d I have started work on a house covered by ivy. I have modelled the house on one from Tosterup, Skane in Sweden, and have created an ivy plant using a picture of an ivy leaf and editing the spring hollyhock plant.

Each of the ivy leaves has a different color tone to add some variety, its starting to look a bit better but I really want to get the texture on the house to look more weatherbeaten.

ivy3

Rough Guide to the Material Editor – Color and Alpha Tab – Part 3

Sunday, January 18th, 2009

In this third part of the the rough guide to the material editor, we will be exploring the Color and Alpha Tab of the advanced material editor

Part 4 will jump into the function editor for a preview of some of the cool stuff that can be done in there. Filters will also be covered there.

There will be a reference guide to the shapes of the noise functions in Part 4.

Firstly we will look at the Advanced Material Editor Color and Alpha Tab. Unless stated, all mapping is as “object parametric”.

(more…)

Rough Guide to the Material Editor – Part 2 – Getting to Know the Function Editor Graph

Saturday, January 17th, 2009

In this part of the rough guide we will look in more depth at the graph window and the controls that are availiable.

Using the Graph

There are various controls which allow you to move around and view different areas in the graph window and access different controls.

  • To pan around the graph, drag with the right mouse button held down
  • To zoom in and out use the zoom buttons
  • To zoom into an area, click the zoom area button and select and area to zoom into
  • To select a node click on it, its properties will be displayed int he bottom left corner
  • Nodes can be moved by dragging them to where ever you want them to be displayed

(more…)

Rough Guide to the Material Editor – Absolute Basics

Sunday, January 11th, 2009

This is the start of what will hopefully be a fairly extensive group of guides on the material editor. I will hope to cover all aspects of the editor in a similar fashion to the water editor. Firstly I will cover the basic material editor, then the tabs in the advanced editor, followed by ecosystems, volumetric and mixed materials. There will be a final series of guides on the function editor.
(more…)

Another Reply from E-On

Friday, January 9th, 2009

Had two more replies from e-on today, regarding the exporter issue.

Posted by: Lee Randall
On: 2009/01/09 10:17:50

Hi Richard,

I’m having problems even importing your object. It comes in pure white with no textures whatso ever. I checked your blog and see what it is supposed to look like. Maybe include the actual texture map.

Please reupload the object. Maybe include the actual texture map.

Best regards.
Lee Randall

Posted by: Richard Potter
On: 2009/01/09 13:00:51

Lee,

The original object does not have any textures and IS pure white.

the object that I exprorted is the second one. the texture map is included, I have re-included it under the name “TEXTUREMAP.bmp” just for clarity

if you are still having problems this can be recreated with any imported object, which you then export from vue. Or simply texture the object with any two materials and then export it.

I am uploading a .vob file for you with the fully textured object.

I hope this can be sorted quickly.

Thanks

Rich

(ps this form is ridiculous to try and use, when preview is clicked the text keeps dissapearing.)

Posted by: Lee Randall
On: 2009/01/09 13:14:28

Hi Richard,

Ok, I was able to duplicate the problem. I’m forwarding to development.

Best regards.
Lee Randall

Starting to feel a little disgruntled about this, it shouldnt take 4 days to test something that takes 10 minutes tops to recreate. More when I get it.

Diner Building

Thursday, January 8th, 2009

The first modelling of the diner building has been completed and partly textured, complete with neon lights,

diner3

Lots more work needed obviously, but a promising start.

On a side note, STILL no word from E-on regarding the exporter issues.