Another Two Skies from my tinkering, I shall be using this scene for all my testing with the atmosphere editor.
And the second one..
This is a reference guide as to what the noise nodes look like when they are applied to a square.
Each material is mapped to “object-parametic”and uses a black-white color map where black is -1 and white is 1.
In this third part of the the rough guide to the material editor, we will be exploring the Color and Alpha Tab of the advanced material editor
Part 4 will jump into the function editor for a preview of some of the cool stuff that can be done in there. Filters will also be covered there.
There will be a reference guide to the shapes of the noise functions in Part 4.
Firstly we will look at the Advanced Material Editor Color and Alpha Tab. Unless stated, all mapping is as “object parametric”.
Using the Graph
There are various controls which allow you to move around and view different areas in the graph window and access different controls.
This is the start of what will hopefully be a fairly extensive group of guides on the material editor. I will hope to cover all aspects of the editor in a similar fashion to the water editor. Firstly I will cover the basic material editor, then the tabs in the advanced editor, followed by ecosystems, volumetric and mixed materials. There will be a final series of guides on the function editor.
Continue reading “Rough Guide to the Material Editor – Absolute Basics”
Firstly, thank you for your comments both in the forums and here, the are most pleasing and make the time spent worth while.
Foam will be explored in todays edition in the same manner as the other settings yesterday.
Global Wave control must be disabled before these settings can be changed.