Posts Tagged ‘Atmosphere’
Sunday, February 14th, 2010
This part of the guide refers to the clouds tab of the Atmosphere editor. It is also related to three other pages of reference material which show what each of the cloud types looks like when rendered in each of the three models they are available in.
See the Guides page for these reference guides
You will notice that the cloud tab with the spectral mode has a few more options than the standard and volumetric models, as such the spectral model will be covered later in the guide in part 7.
The cloud animation area will be largely ignored for this guide.
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Tags: Atmosphere, Atmosphere Editor, Cloud, Clouds, Cumulus, Rendering, Rough Guide, Skies, Sky, Spectral, Spectral Clouds, Standard, Tutorial, Volumetric, Vue 7, Vue Spectral
Posted in Guides, Tutorial, Vue 7 Work | 1 Comment »
Saturday, February 13th, 2010
Part 5 of the guide relates to the sky tab in the atmosphere editor. All the renders on this page are at 800×600 and are rendered at Broadcast Quality.
The sky tab is a page that is only available in the Standard Model of Atmospheres. The default atmosphere is used and set to the Standard model, the result is as follows:
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Tags: Atmosphere, Atmosphere Editor, Atmospheres, Model, Rendering, Rough Guide, Sky, Standard, Standard model, Vue, Vue 7
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Wednesday, February 10th, 2010
This fourth part will cover the remainder of the settings from the Light tab as the first part would be too long otherwise. For the first part of this guide the default spectral model will be used. There will be an inclusion of a cone and a cube as shown in the render below. All renders are at 800×600 on the “broadcast” quality setting.

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Tags: Ambient, Atmosphere, Atmosphere Editor, Guide, Light, Lighting, Lights, Rendering, Rough Guide, Sky, Spectral, Tutorial, Volumetric, Vue 7
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Tuesday, February 9th, 2010
This is a rather open ended section of the guide as it would take me literally forever to create examples of EVERY lighting model for every different type, so for the purposes of this section I will stick with the default atmopshere with spectral model being used. A basic scene has been produced with a cube with the default texture and a green “plastic” cone. All renders are done at 800×600 in “Broadcast” preset.
As an example of how long it takes to render in each of the lighting schemes a basic grass scene will be used, the atmosphere preset is “default”.
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Tags: ambience, ambient occlusion, ambient radiosity, Atmosphere, Atmosphere Editor, global, Global ambience, global illumination, global radiosity, Guide, illumination, radiosity, Rendering, Rough Guide, Tutorial, Vue 7
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Monday, February 8th, 2010
This is a continuation of my Rough Guide series which proved to be very popular for the water editor to Vue 7. This series will focus on the atmosphere editor of Vue 7 Complete in a similar style (If anyone wants to buy me Vue 8, please, feel free
) I make the assumption that you own vue/have the ple and have a rough knowledge of how it works. Although some of it may seem patronising or obvious, this is not my intention. I just want to write down how it works and what it does.
This series is being completed for the purpose of me learning the atmosphere editor and in the hope that while doing so, others can learn from what I write. At present i feel that one of my weakest parts of using vue is the atmospheres I use.
If you notice any mistakes or omissions please let me know and I will amend them!
The first part of this series will be on the model types that are allowed with vue, although this will probably not be the most scientific of tutorials I aim to show working examples of how the different settings alter the scene.
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Tags: Atmosphere, Editor, Guide, Rough Guide, Sky, Tutorial, Vue, Vue 7
Posted in Atmosphere Editor, Guides, Vue 7 Work | Comments Off