Posts Tagged ‘Atmosphere’

Cloud Reference Guide – Spectral Model Cumulus

Friday, February 19th, 2010

This edition deals with the Cumulus clouds in the Spectral model, although they are not all designed for this model and do not necessarily look so good, I aim to demonstrate that these clouds can be used in different ways. This is aimed as a quick overview of what the clouds look like to reduce time spent rendering.

Each render is done at 800×600 at broadcast quality – the lighting model used is GI – Render times are presented as a basis of how long it took to render ONLY the sky, bear in mind that more complex scenes will take much longer than this to render.

This section will only focus on the Cumulus Clouds in order to keep the length of the page down.
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Golden Forest

Friday, February 19th, 2010

An idea that came to my mind while working on the spectral cloud guide.

Its nice to get carried away :D

Cloud Reference Guide – Volumetric Model Cumulus

Friday, February 19th, 2010

This edition deals with the Cumulus clouds in the volumetric model, although they are not all designed for this model and do not necessarily look so good, I aim to demonstrate that these clouds can be used in different ways. This is aimed as a quick overview of what the clouds look like to reduce time spent rendering.

Each render is done at 800×600 at broadcast quality – the lighting model used is GI – Render times are presented as a basis of how long it took to render ONLY the sky, bear in mind that more complex scenes will take much longer than this to render.

This section will only focus on the Cumulus Clouds in order to keep the length of the page down.
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Cloud Reference Guide – Standard Model Cumulus

Tuesday, February 16th, 2010

This is the first of the reference guides to the Clouds of Vue 7. This edition deals with the Cumulus clouds in the standard model, although they are not all designed for this model and do not necessarily look so good, I aim to demonstrate that these clouds can be used in different ways. This is aimed as a quick overview of what the clouds look like to reduce time spent rendering.

This section will only focus on the Cumulus Clouds in order to keep the length of the page down.
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Warm Sunset…

Monday, February 15th, 2010

More playing with Vues atmopshere editor.

Becuase one day the snow WILL melt and the sun will return to Sweden…

Free Atmosphere now available at Renderosity.com!

Sunday, February 14th, 2010

Theres a free atmosphere up on Renderosity available for Vue 7 and above.

It is called Red Sky at night.

Rough Guide to the Atmopshere Editor – Part 6 – Clouds Tab

Sunday, February 14th, 2010

This part of the guide refers to the clouds tab of the Atmosphere editor. It is also related to three other pages of reference material which show what each of the cloud types looks like when rendered in each of the three models they are available in.

See the Guides page for these reference guides

You will notice that the cloud tab with the spectral mode has a few more options than the standard and volumetric models, as such the spectral model will be covered later in the guide in part 7.

The cloud animation area will be largely ignored for this guide.

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Rough Guide to the Atmopshere Editor – Part 5 – Sky Tab

Saturday, February 13th, 2010

Part 5 of the guide relates to the sky tab in the atmosphere editor. All the renders on this page are at 800×600 and are rendered at Broadcast Quality.

The sky tab is a page that is only available in the Standard Model of Atmospheres. The default atmosphere is used and set to the Standard model, the result is as follows:

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Rough Guide to the Atmopshere Editor – Part 4 – Lighting Models 2

Wednesday, February 10th, 2010

This fourth part will cover the remainder of the settings from the Light tab as the first part would be too long otherwise. For the first part of this guide the default spectral model will be used. There will be an inclusion of a cone and a cube as shown in the render below. All renders are at 800×600 on the “broadcast” quality setting.

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Rough Guide to the Atmopshere Editor – Part 3 – Lighting Models

Tuesday, February 9th, 2010

This is a rather open ended section of the guide as it would take me literally forever to create examples of EVERY lighting model for every different type, so for the purposes of this section I will stick with the default atmopshere with spectral model being used. A basic scene has been produced with a cube with the default texture and a green “plastic” cone. All renders are done at 800×600 in “Broadcast” preset.

As an example of how long it takes to render in each of the lighting schemes a basic grass scene will be used, the atmosphere preset is “default”.

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