Part 5 of the guide relates to the sky tab in the atmosphere editor. All the renders on this page are at 800×600 and are rendered at Broadcast Quality.
The sky tab is a page that is only available in the Standard Model of Atmospheres. The default atmosphere is used and set to the Standard model, the result is as follows:
Continue reading “Rough Guide to the Atmopshere Editor – Part 5 – Sky Tab”
This fourth part will cover the remainder of the settings from the Light tab as the first part would be too long otherwise. For the first part of this guide the default spectral model will be used. There will be an inclusion of a cone and a cube as shown in the render below. All renders are at 800×600 on the “broadcast” quality setting.
Continue reading “Rough Guide to the Atmopshere Editor – Part 4 – Lighting Models 2”
This is a rather open ended section of the guide as it would take me literally forever to create examples of EVERY lighting model for every different type, so for the purposes of this section I will stick with the default atmopshere with spectral model being used. A basic scene has been produced with a cube with the default texture and a green “plastic” cone. All renders are done at 800×600 in “Broadcast” preset.
As an example of how long it takes to render in each of the lighting schemes a basic grass scene will be used, the atmosphere preset is “default”.
Continue reading “Rough Guide to the Atmopshere Editor – Part 3 – Lighting Models”
This second part of the Rough Guide to the Atmosphere Editor will cover the first tab – “Sun” which is used for the standard, volumetric and spectral model.
The settings are pretty much identical in each of the models so this will be a relatively short episode.
Continue reading “Rough Guide to the Atmopshere Editor – Part 2 – Sun Tab”