Posts Tagged ‘Architecture’
Tuesday, August 24th, 2010
I have just added the IFW2 shaders/nodes and textures pack to my Lightwave arsenal, and I am very impressed.
I have also begun working on a followup to the medieval shack that I compelted previously, this time it is more of a townhouse, and a much older design.

Still not completely happy with the main wall texture, and still have to complete such niceties as windows and doors, should also be adding a chimney sometime soon.
All modelling/texturing/rendering work in Lightwave 9.6
Tags: Archaeology, Architecture, History, Lightwave, material, materials, Model, Modelling, Object, Rendering, Work in Progress
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Saturday, August 14th, 2010
Medieval Shack Modelled in Lightwave 9.6.

Still need to work on the tiling and the wood at the front of the house, also need to fill the space at the back with a door…
At the moment, the tiles are a little bit too high poly leading to a rather ridiculous poly count. Might try some different styles of tiling tommorrow.
Tags: Archaeology, Architecture, History, House, Lightwave, material, material editor, materials, Model, Modelling, Object, Rendering, Work in Progress
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Wednesday, August 11th, 2010
Recently I have been worked on an animation project for David Blaikie Architect which involved me animating a model they had created in CAD to present its building stages as it was built. This animation was used by the company who ran the animation through a monitor in their house at Scotlands Housing Expo 2010.

David Blaikies House at the Housing Expo

My animation running inside the house
Quite enjoyably the housing expo has recieved a fairly substantial amount of interest from a wide variety of people including the Scottish First Minister and a number of housing organisations.
More information on the Housing Expo
More Information on Davids House
David Blaikie Architects Website
Follow David Blaikie Architects on Facebook
Tags: 2010, Animation, Architecture, Expo, Housing, plot4.3, Scotland
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Wednesday, August 11th, 2010
Currently working on a Medieval scene as a break from coding up a database website, so far only got to the part where I am creating objects.

The room is based on a photograph I found on the web, and will be largely focused on texturing, but also on getting a few nice light effects and the such in there too.

Although currently working in Lightwave 9.6, I remain undeided as to wether I will complete picture in this program or migrate it to Vue 7.
Tags: Archaeology, Architecture, Candle, Candles, Candlestick, Cast Iron, Iron, Lightwave, material, materials, Medieval, Model, Modelling, Object, Rendering, SSS, SSS2, Sub Surface Scattering, Wrought Iron
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Friday, April 2nd, 2010
More progress on the Modern Townhouse model.

Added some more textures, and a door (which I hate)
Still needs some windows and fine details.
Tags: Architecture, Lightwave, Modelling, Object, Rendering, textures, Vue 7, Work in Progress
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Wednesday, December 30th, 2009

Now to try and export it….
Tags: Architecture, Farm, Farmhouse, Lightwave, Model, Modelling, Object, Rendering
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Tuesday, December 29th, 2009
WIP shot of a farmhouse I am working on.

All modelled, Textured and Rendered in Lightwave 9.6 – The plan is to get it into vue and create a full on Landscape scene.
If I can get it out of lightwave successfully I will consider putting it up for sale on Renderosity (when its finished!)
Comments, suggestions or improvements welcomed.
Tags: Architecture, Buildings, Farm, Farmhouse, House, Lightwave, Modelling, Object, Rendering, Work in Progress
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Saturday, June 20th, 2009
I am in the process of creating a Athenian Town house from a Swedish book called “Den antika staden – Livet i det klassika Athen och Rom” or – the ancient town, live in classic Athens and Rome.
Today I am only posting a Work in Progress shot of what I have done so far.

The model is being created, textured and rendered in Lightwave 9.6. So far I have been very pleased with the workflow and in particular the Node editor of lightwave. Its very nice not to have to export models but rather have them constantly updating in Layout automatically. I am also impressed by how it does NOT crash constantly. Its a real joy to use.
There will be a lot more windows, another door in the courtyard, tiles on the roof and on the wall and some stairs. Later I will probably put it into a scene somehow and see where it goes from there.
Tags: Archaeology, Architecture, Greek, History, Lightwave, material, material editor, materials, Modelling, newtek, Object, Rendering
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