Archive for the ‘Vue 9 work’ Category

First Conceptual Drawing Project

Tuesday, September 18th, 2012

I have just completed my first digital painting project, its a reconstruction of a Russian Bronze Age settlement.

This image was created in Photoshop 5.1 and Vue 9 Infinite was used to create the clouds.

The following video demonstrates the production of the image throughout the process.

The image was painted live in front of the client, who was very satisfied. The whole process took about 7 hours.

The Hovel – E-on Software Picture of the Day

Friday, July 27th, 2012

Another picture of the day for me! This time for “The Hovel”.

This is my seventh PoD to date, which is nice.

The Hovel

Tuesday, July 17th, 2012

An new image called ‘The Hovel’

Used a plethora of software in its creation including Marvellous Designer, Vue 9, Lightwave 10.1 and Photoshop.

The Letter – E-on Software Picture of the Day

Monday, May 28th, 2012

Another picture of the day for me! This time for “The Letter”.

This is my sixth PoD to date, which is nice.

Marvellous Designer

Monday, May 14th, 2012

Yesterday, I got my hands on a Marvellous Designer license, courtesy of a very kind philanthropist from the Vue community, Artur Rosa. Today I have spent my time playing with the program and learning the basics of it and discovering how I am going to use it for my work.

The first thing I did, of course, was to follow a tutorial on their website and in so made a dress..


The Letter

Saturday, May 12th, 2012

Another Piece made in Lightwave and Rendered in Vue.

Playing around with texturing and lighting in this one.

I’m sure there’s a story behind it, but I haven’t got a clue what it is.

Texturing Tutorial – My Method – Part 3

Monday, April 30th, 2012

Part 1, Part 2

In the final part of this series, I will look at ways to tweak the texture map that was created in the last part further to add an extra level of depth to the textures. Firstly, lets recap on the model as it was at the end of the last part.

It looks okay, but there are still areas which can be improved enormously. For one, the rock texture is a little bit boring to look at, and there are a lot of cracks in the rock texture which could do with some additional texturing.


Texturing Tutorial – My Method – Part 2

Tuesday, April 24th, 2012

This is the second part of the guide, If you have not looked at the first part, check it out first, or if you are looking for the final part, go here.

So now we have all of the texture maps that we need to make a good looking map for the rock face we are going to be working on, we now need to think about how each of the materials is going to be distributed. Obviously, all of the maps cannot be shown in full at the same time, so they must be made only visible in certain sections. While this is entirely possible to do in the function editor of your program, for example Lightwave, or even Vue, I prefer to use Photoshop, for a number of reasons. Firstly the control in Photoshop is much easier in my opinion, and you also have the option of drawing directly onto the model, which is fantastic.


Venice 3

Saturday, December 31st, 2011

Third in a series of images from venice.

Created in lightwave 10.1 and vue 9 infinite.

Venice 1 – Picture of the Day – E-on Software

Tuesday, November 1st, 2011

Another Picture of the day from e-on software, this time for Venice 1.