Material Mnemonics

Today, through my postbox came a book. But not just any book, for this book is the first book cover I have featured on.

The book is called material mnemonics and is an archaeological theory book

And heres my picture, which was created over a year ago, on the back cover

How did the ancient Europeans materialise memory? Material Mnemonics: Everyday Memory in Prehistoric Europe provides a fresh approach to the archaeological study of memory. Drawing on case studies from the British Isles, Scandinavia, central Europe, Greece, Italy and the Iberian Peninsula that date from the Neolithic through to the Iron Age, the authors explore the implications of our understanding of the past when memory and mnemonic practices are placed in the centre of cultural analyses. They discuss monument building, personal adornment, relic-making, mortuary rituals, the burning of bodies and houses and the maintainence of domestic spaces and structures over long periods of time. Material Mnemonics engages with contemporary debates on the intersection of memory, identity, embodiement, and power and challenges archaeologists to consider how materiality both provokes and constrains the mnemonic processes in everyday life

The book is available from Amazon

Greek Project

As part of a site visualisation project I am involved with I have created two scenes based on archaeological evidence.

The first scene is of a Greek courtyard.

The second scene is of a Greek corridor within the settlement.

Thanks to Tom Goskar for the help with post work and general confidence boosting on the second one.

All work created in Lightwave 9.6 and rendered in Vue 7 Complete.

Exporting from Lightwave 9.6 to Vue – A guide.

At the request of Mike Ballard, a guide to exporting from Lightwave 9.6 to Vue has been written. This process involves UV mapping and good methods of exporting objects plus a number of problems that may arise during the process and some solutions that I have come accross.

This is NOT a definitive guide how to UV map, but maybe some of the ideas and methods I demonstrate will help.

I will be using a model created by Mike Ballard of a rather nice glass house.

Continue reading “Exporting from Lightwave 9.6 to Vue – A guide.”

Cloud Reference Guide – Spectral Model Cumulus

This edition deals with the Cumulus clouds in the Spectral model, although they are not all designed for this model and do not necessarily look so good, I aim to demonstrate that these clouds can be used in different ways. This is aimed as a quick overview of what the clouds look like to reduce time spent rendering.

Each render is done at 800×600 at broadcast quality – the lighting model used is GI – Render times are presented as a basis of how long it took to render ONLY the sky, bear in mind that more complex scenes will take much longer than this to render.

This section will only focus on the Cumulus Clouds in order to keep the length of the page down.
Continue reading “Cloud Reference Guide – Spectral Model Cumulus”

Cloud Reference Guide – Volumetric Model Cumulus

This edition deals with the Cumulus clouds in the volumetric model, although they are not all designed for this model and do not necessarily look so good, I aim to demonstrate that these clouds can be used in different ways. This is aimed as a quick overview of what the clouds look like to reduce time spent rendering.

Each render is done at 800×600 at broadcast quality – the lighting model used is GI – Render times are presented as a basis of how long it took to render ONLY the sky, bear in mind that more complex scenes will take much longer than this to render.

This section will only focus on the Cumulus Clouds in order to keep the length of the page down.
Continue reading “Cloud Reference Guide – Volumetric Model Cumulus”

Cloud Reference Guide – Standard Model Cumulus

This is the first of the reference guides to the Clouds of Vue 7. This edition deals with the Cumulus clouds in the standard model, although they are not all designed for this model and do not necessarily look so good, I aim to demonstrate that these clouds can be used in different ways. This is aimed as a quick overview of what the clouds look like to reduce time spent rendering.

This section will only focus on the Cumulus Clouds in order to keep the length of the page down.
Continue reading “Cloud Reference Guide – Standard Model Cumulus”