Archive for the ‘Tutorial’ Category

Exporting from Lightwave 9.6 to Vue – A guide.

Saturday, March 6th, 2010

At the request of Mike Ballard, a guide to exporting from Lightwave 9.6 to Vue has been written. This process involves UV mapping and good methods of exporting objects plus a number of problems that may arise during the process and some solutions that I have come accross.

This is NOT a definitive guide how to UV map, but maybe some of the ideas and methods I demonstrate will help.

I will be using a model created by Mike Ballard of a rather nice glass house.

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Cloud Reference Guide – Volumetric Model Cumulus

Friday, February 19th, 2010

This edition deals with the Cumulus clouds in the volumetric model, although they are not all designed for this model and do not necessarily look so good, I aim to demonstrate that these clouds can be used in different ways. This is aimed as a quick overview of what the clouds look like to reduce time spent rendering.

Each render is done at 800×600 at broadcast quality – the lighting model used is GI – Render times are presented as a basis of how long it took to render ONLY the sky, bear in mind that more complex scenes will take much longer than this to render.

This section will only focus on the Cumulus Clouds in order to keep the length of the page down.
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Cloud Reference Guide – Standard Model Cumulus

Tuesday, February 16th, 2010

This is the first of the reference guides to the Clouds of Vue 7. This edition deals with the Cumulus clouds in the standard model, although they are not all designed for this model and do not necessarily look so good, I aim to demonstrate that these clouds can be used in different ways. This is aimed as a quick overview of what the clouds look like to reduce time spent rendering.

This section will only focus on the Cumulus Clouds in order to keep the length of the page down.
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Rough Guide to the Atmopshere Editor – Part 6 – Clouds Tab

Sunday, February 14th, 2010

This part of the guide refers to the clouds tab of the Atmosphere editor. It is also related to three other pages of reference material which show what each of the cloud types looks like when rendered in each of the three models they are available in.

See the Guides page for these reference guides

You will notice that the cloud tab with the spectral mode has a few more options than the standard and volumetric models, as such the spectral model will be covered later in the guide in part 7.

The cloud animation area will be largely ignored for this guide.

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Rough Guide to the Atmopshere Editor – Part 5 – Sky Tab

Saturday, February 13th, 2010

Part 5 of the guide relates to the sky tab in the atmosphere editor. All the renders on this page are at 800×600 and are rendered at Broadcast Quality.

The sky tab is a page that is only available in the Standard Model of Atmospheres. The default atmosphere is used and set to the Standard model, the result is as follows:

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Noise Node Reference Guide

Saturday, January 24th, 2009

This is a reference guide as to what the noise nodes look like when they are applied to a square.

Each material is mapped to “object-parametic”and uses a black-white color map where black is -1 and white is 1.

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Rough Guide to the Material Editor – Color and Alpha Tab – Part 3

Sunday, January 18th, 2009

In this third part of the the rough guide to the material editor, we will be exploring the Color and Alpha Tab of the advanced material editor

Part 4 will jump into the function editor for a preview of some of the cool stuff that can be done in there. Filters will also be covered there.

There will be a reference guide to the shapes of the noise functions in Part 4.

Firstly we will look at the Advanced Material Editor Color and Alpha Tab. Unless stated, all mapping is as “object parametric”.

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Rough Guide to the Material Editor – Part 2 – Getting to Know the Function Editor Graph

Saturday, January 17th, 2009

In this part of the rough guide we will look in more depth at the graph window and the controls that are availiable.

Using the Graph

There are various controls which allow you to move around and view different areas in the graph window and access different controls.

  • To pan around the graph, drag with the right mouse button held down
  • To zoom in and out use the zoom buttons
  • To zoom into an area, click the zoom area button and select and area to zoom into
  • To select a node click on it, its properties will be displayed int he bottom left corner
  • Nodes can be moved by dragging them to where ever you want them to be displayed

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Function Editor – A Learning Process – Part 1

Friday, January 16th, 2009

I am in the process of learning the function editor in Vue 7 Complete by using the fantastic tutorials at geek at play, the vue 7 manual and a lot of trial and error.

So far I am having a fair deal of sucess, in that its not as scary as it first appears, its just a case of learning where everything is and having the creativity to know what it is you want to achieve and how to make things more realistic.
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Rough Guide to the Material Editor – Absolute Basics

Sunday, January 11th, 2009

This is the start of what will hopefully be a fairly extensive group of guides on the material editor. I will hope to cover all aspects of the editor in a similar fashion to the water editor. Firstly I will cover the basic material editor, then the tabs in the advanced editor, followed by ecosystems, volumetric and mixed materials. There will be a final series of guides on the function editor.
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