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	<title>richard-potter.co.uk &#187; Texture Editor</title>
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	<link>http://blog.richard-potter.co.uk</link>
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		<title>Exporting from Lightwave 9.6 to Vue &#8211; A guide.</title>
		<link>http://blog.richard-potter.co.uk/2010/03/exporting-from-lightwave-9-6-to-vue-a-guide/</link>
		<comments>http://blog.richard-potter.co.uk/2010/03/exporting-from-lightwave-9-6-to-vue-a-guide/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 15:55:56 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Guides]]></category>
		<category><![CDATA[Lightwave Work]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[Export]]></category>
		<category><![CDATA[Exporter]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Model]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=1429</guid>
		<description><![CDATA[At the request of Mike Ballard, a guide to exporting from Lightwave 9.6 to Vue has been written. This process involves UV mapping and good methods of exporting objects plus a number of problems that may arise during the process and some solutions that I have come accross. This is NOT a definitive guide how [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Cloud Reference Guide – Spectral Model Cumulus</title>
		<link>http://blog.richard-potter.co.uk/2010/02/cloud-reference-guide-%e2%80%93-spectral-model-cumulus/</link>
		<comments>http://blog.richard-potter.co.uk/2010/02/cloud-reference-guide-%e2%80%93-spectral-model-cumulus/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 13:54:18 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Atmosphere Editor]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Reference Guide]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[Atmosphere]]></category>
		<category><![CDATA[Atmospheres]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Sky]]></category>
		<category><![CDATA[Spectral]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=1344</guid>
		<description><![CDATA[This edition deals with the Cumulus clouds in the Spectral model, although they are not all designed for this model and do not necessarily look so good, I aim to demonstrate that these clouds can be used in different ways. This is aimed as a quick overview of what the clouds look like to reduce [...]]]></description>
		<wfw:commentRss>http://blog.richard-potter.co.uk/2010/02/cloud-reference-guide-%e2%80%93-spectral-model-cumulus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Vine house is finished.</title>
		<link>http://blog.richard-potter.co.uk/2009/01/the-vine-house-is-finished/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/the-vine-house-is-finished/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 21:42:36 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Hexagon]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Modelling]]></category>
		<category><![CDATA[Object]]></category>
		<category><![CDATA[Plant Editor]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[tree]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=542</guid>
		<description><![CDATA[The vine house has been completed to my satisfaction. The house was created in Hexagon, all texturing and rendering was done in Vue 7 Complete. The vine plant was created in the plant editor. Hope you enjoy it.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Noise Node Reference Guide</title>
		<link>http://blog.richard-potter.co.uk/2009/01/noise-node-reference-guide/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/noise-node-reference-guide/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 18:17:22 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Reference Guide]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Rough Guide]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=477</guid>
		<description><![CDATA[This is a reference guide as to what the noise nodes look like when they are applied to a square. Each material is mapped to &#8220;object-parametic&#8221;and uses a black-white color map where black is -1 and white is 1. Cellular Chipped Crystals Pebble noise Drought Voronoi Voronoi (Altitude) Voronoi (Generalized) Distributed Round Samples Round Samples [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rough Guide to the Material Editor &#8211; Color and Alpha Tab &#8211; Part 3</title>
		<link>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-color-and-alpha-tab-part-3/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-color-and-alpha-tab-part-3/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 22:11:35 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[advanced editor]]></category>
		<category><![CDATA[basic editor]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[graph]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Rough Guide]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 6 Pro Studio]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=402</guid>
		<description><![CDATA[In this third part of the the rough guide to the material editor, we will be exploring the Color and Alpha Tab of the advanced material editor Part 4 will jump into the function editor for a preview of some of the cool stuff that can be done in there. Filters will also be covered [...]]]></description>
		<wfw:commentRss>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-color-and-alpha-tab-part-3/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Rough Guide to the Material Editor &#8211; Part 2 &#8211; Getting to Know the Function Editor Graph</title>
		<link>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-part-2-getting-to-know-the-function-editor-graph/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-part-2-getting-to-know-the-function-editor-graph/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 20:19:52 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[filter]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[functions]]></category>
		<category><![CDATA[graph]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[node]]></category>
		<category><![CDATA[nodes]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=355</guid>
		<description><![CDATA[In this part of the rough guide we will look in more depth at the graph window and the controls that are availiable. Using the Graph There are various controls which allow you to move around and view different areas in the graph window and access different controls. To pan around the graph, drag with the [...]]]></description>
		<wfw:commentRss>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-material-editor-part-2-getting-to-know-the-function-editor-graph/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Function Editor &#8211; A Learning Process &#8211; Part 1</title>
		<link>http://blog.richard-potter.co.uk/2009/01/function-editor-a-learning-process-part-1/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/function-editor-a-learning-process-part-1/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 17:03:22 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[Function Editor]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Rough Guide]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=335</guid>
		<description><![CDATA[I am in the process of learning the function editor in Vue 7 Complete by using the fantastic tutorials at geek at play, the vue 7 manual and a lot of trial and error. So far I am having a fair deal of sucess, in that its not as scary as it first appears, its [...]]]></description>
		<wfw:commentRss>http://blog.richard-potter.co.uk/2009/01/function-editor-a-learning-process-part-1/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Rough Guide to the Material Editor &#8211; Absolute Basics</title>
		<link>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-texture-editor-absolute-basics/</link>
		<comments>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-texture-editor-absolute-basics/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 19:30:00 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Texture Editor]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Vue 7 Work]]></category>
		<category><![CDATA[basic editor]]></category>
		<category><![CDATA[E-On]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[textures]]></category>
		<category><![CDATA[Vue 7]]></category>

		<guid isPermaLink="false">http://blog.richard-potter.co.uk/?p=235</guid>
		<description><![CDATA[This is the start of what will hopefully be a fairly extensive group of guides on the material editor. I will hope to cover all aspects of the editor in a similar fashion to the water editor. Firstly I will cover the basic material editor, then the tabs in the advanced editor, followed by ecosystems, [...]]]></description>
		<wfw:commentRss>http://blog.richard-potter.co.uk/2009/01/rough-guide-to-the-texture-editor-absolute-basics/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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