Archive for the ‘Reference Guide’ Category

Cloud Reference Guide – Spectral Model Cumulus

Friday, February 19th, 2010

This edition deals with the Cumulus clouds in the Spectral model, although they are not all designed for this model and do not necessarily look so good, I aim to demonstrate that these clouds can be used in different ways. This is aimed as a quick overview of what the clouds look like to reduce time spent rendering.

Each render is done at 800×600 at broadcast quality – the lighting model used is GI – Render times are presented as a basis of how long it took to render ONLY the sky, bear in mind that more complex scenes will take much longer than this to render.

This section will only focus on the Cumulus Clouds in order to keep the length of the page down.
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Cloud Reference Guide – Volumetric Model Cumulus

Friday, February 19th, 2010

This edition deals with the Cumulus clouds in the volumetric model, although they are not all designed for this model and do not necessarily look so good, I aim to demonstrate that these clouds can be used in different ways. This is aimed as a quick overview of what the clouds look like to reduce time spent rendering.

Each render is done at 800×600 at broadcast quality – the lighting model used is GI – Render times are presented as a basis of how long it took to render ONLY the sky, bear in mind that more complex scenes will take much longer than this to render.

This section will only focus on the Cumulus Clouds in order to keep the length of the page down.
(more…)

Cloud Reference Guide – Standard Model Cumulus

Tuesday, February 16th, 2010

This is the first of the reference guides to the Clouds of Vue 7. This edition deals with the Cumulus clouds in the standard model, although they are not all designed for this model and do not necessarily look so good, I aim to demonstrate that these clouds can be used in different ways. This is aimed as a quick overview of what the clouds look like to reduce time spent rendering.

This section will only focus on the Cumulus Clouds in order to keep the length of the page down.
(more…)

Noise Node Reference Guide

Saturday, January 24th, 2009

This is a reference guide as to what the noise nodes look like when they are applied to a square.

Each material is mapped to “object-parametic”and uses a black-white color map where black is -1 and white is 1.

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