I am in the process of creating a Athenian Town house from a Swedish book called “Den antika staden – Livet i det klassika Athen och Rom” or – the ancient town, live in classic Athens and Rome.
Today I am only posting a Work in Progress shot of what I have done so far.
The model is being created, textured and rendered in Lightwave 9.6. So far I have been very pleased with the workflow and in particular the Node editor of lightwave. Its very nice not to have to export models but rather have them constantly updating in Layout automatically. I am also impressed by how it does NOT crash constantly. Its a real joy to use.
There will be a lot more windows, another door in the courtyard, tiles on the roof and on the wall and some stairs. Later I will probably put it into a scene somehow and see where it goes from there.
Todays Model is of a gold pot from a Saxon grave. Gold is a material that is particularly hard to get right I have found after a very long period of trial and error. The current set up uses several noise nodes in order to get nice texture between the colours and a very low bump.
At this point your probably thinking to yourselves “those reflections look funny, I dont trust them at all.” It was this that led me to learn a very good lesson of the day.. Always make sure the background isnt plain black when using lightwave, or else it gives you nasty results, The corrected image is below.
The shading is controlled by a blinn shader and there is an gradient driven incidence node that creates the brown hue around the edges of the pot. Below is the completed node map for this material.
The model was created, textured and rendered in Lightwave 9.6
For your delight, here is a Roman spear head, modelled, textured and rendered in Lightwave 9.6
The edge of the spear which is the “sharpened” bit is created with a weight map, all the textures are created through the node editor.
Another model for my ever growing Roman collection, modelled, textured and rendered in Lightwave 9.6
This image used on the shield was created by me in Photoshop elements 7.
Another model, modelled, textured, and rendered in Lightwave 9.6. This time of a Roman coin, not so sure of its authenticity to be honest..
Although this didnt take too long im quite pleased with it.
Also there is an animation of it, which I did just for fun and to get the hang of the animation controls of Lightwave. The animation skips a little towards the end, even though I tried to edit it in Adobe Premiere, not sure why but it shouldnt be too hard to fix.
Animation File (This is a .zip containing a quicktime movie file – its about 5mb)
And for all the sharp eyed readers, yes I know it should have a different image on either side…
Having worked a little more with the lighting and made a few minor changes to the texture, I now have this.
Another model, again made and textured in Lightwave 9.6. This time a Roman Jug (yes there is a theme here).
Ive been playing with weight maps, which allow the material to be split into different areas so that different textures can be assigned to certain areas. On this model there are more scratches around the rim, the middle of the pot and the neck and handle.
I think I need to fiddle with the lighting a little bit in order to make it look less “flat”.
Here is a model of a Roman Brooch, modelled and textured in Lightwave 9.6
Below is the Node Map for the texture, which was created with help from the book “Lightwave v9 Texturing” by Wordware Game and Graphics Library an all in all excellent book, both to read and to learn from.
Anyone wanting the model should contact me