Archive for April, 2011

Norrköping 1719

Sunday, April 24th, 2011

The second of two map reconstructions of the town of Norrköping, this time 80 years later in 1719.

The difference in the town from the previous upload of mine, Norrköping 1640 is really very prominent due to the fact that it had burnt to the ground somewhere imbetween.

This map reconstruction shows the state of Norrköping shortly before it was raised to the ground again by the invading Russian Army.

The town burnt down a number of times afterwards as well, leading to the banning of wooden houses.

Each block represents a settlement area/block. Eventually im hoping to reconstruct the buildings with as much accuracy as possible on these maps, but for now its more as an architectural model than anything.

The weird star thing in the corner is a fort.

Norrköping 1640

Thursday, April 21st, 2011

A basic reconstruction of Norrköping in 1640 based on maps made available, very kindly, by the Norrköping Kommun.

Modelling in Lightwave 9.6, final renders in Vue 9 Infinite.

Marlin Model 1894 Cowboy

Saturday, April 16th, 2011

Another gun for an MMORPG

This time its a Marlin Model 1894 Cowboy, not that much different to the winchester from the other day in its design, but looks a bit meaner and more robust I would say…

Added a basic specular map, but this will inevitably be changed when it is implemented later into the game.

Modelled in Lightwave 9.6 and rendered in Vue 9 Infinite

Roman Apartment Building 2

Thursday, April 14th, 2011

A second apartment building now up for sale.

A Roman Apartment Complex, most suited for relatively poor living standards and poorer areas of the towns.

1582 Tri Polygons, 1018 Vertices.

Available for sale from The 3d Studio and Turbosquid

Also available from The 3D studio as a multi pack with $55 discount!

Roman Apartment Building

Wednesday, April 13th, 2011

New Product For Sale from me, Roman Apartment Building

A Roman Apartment Complex, most suited for relatively poor living standards and poorer areas of the towns.

2271 Tri Polygons, 1429 Vertices.

Available in VOB, LWO and OBJ format from The 3d Studio and Turbosquid

Winchester Model 1873

Tuesday, April 12th, 2011

New model, created for an MMORPG I am working on.

~5400 Tri Polys, uv mapped and ready to roll.

Modelled in Lightwave 9.6, rendered in vue 9 Infinite

Roman Barn

Friday, April 8th, 2011

New model for sale, a Roman Barn.

7898 Tri Polys, 3967 Verticies, Model is fully UV mapped.

Available in LWO, OBJ, 3DS and VOB from the 3d studio and Turbosquid

Revolver Ball Catridges

Friday, April 8th, 2011

Model created for a project I’m working on to create ammunition boxes for a video game.

Hand painted textures on this low poly game ready model.