Archive for October, 2010

F16 – UV mapped.

Wednesday, October 27th, 2010

Model now completed and UV mapped, first time I have attempted to UV map something so complex, but relatively happy with the uv map.

Going to start texturing sometime this week. All work done in lightwave 9.6

F16 Top and Tails

Monday, October 25th, 2010

Completed the top and tail of the F16 model now.

Much work left to do on the underside, but im content to leave it without an undercarriage as thats all I require.

Model is about 21k polys so far, but is mostly quads rather than triangles so number will undoubtedly double.

All work being done In lightwave 9.6

F16 Wings and Tail

Saturday, October 23rd, 2010

More work on the F16 model.

Worked on the wings and the tail which is still not finished. Modelled air vent on the near side and smoothed pilot pod canopy somewhat.

All work being done in Lightwave 9.6

F16 – Nose Cone

Friday, October 22nd, 2010

Some Progression with F-16 model


Decided to start creating detail and working from the front to the back to ease myself into the more advanced modelling at the back.

Was asked to demonstrate how I created the body shape of the plane, this was done by using a blueprint of the plane (easily findable on google) and by creating polygons the shape of the cross sections and joining them together then moulding them as I saw fit.

All work done in Lightwave 9.6

There are no materials on the model yet, the colour differential is purely so I know which part is which.

F16 Modelling Project

Thursday, October 21st, 2010

Ive decided that its time to do some proper modelling, and so after getting a suggestion from Heu, have started to model an F16.

This will obviously take quite a wihle to complete, but I have finished the basic shape of the model after about 3-4 hours.

I am working from a blueprint in Lightwave 9.6.

Morning View

Wednesday, October 20th, 2010

Another Picture Created in Vue 8.5 Infinite.

The house object was created by myself and is availiable for purchase at Renderosity Currently on offer with 30% off.

Rendered in about 4-5 hours.

Rotating Plate for 3D Object Videos

Wednesday, October 20th, 2010

Recently completed an electronics project which allows me to make 3D object videos by using an arduino board to rotate a ikea rotating breadboard with a stepper motor.

You can rotate the pot by clicking and draggin on the embedded video above, it requires flash to work.


Sculptris and the Shark

Tuesday, October 19th, 2010

Recently discovered a free, yes FREE, 3D sculpting software called Sculptris which has recently been bought by Pixologic, the makers of zbrush

Its a very nice program to use, very intuitive with a nice GUI and works wonderfully with my Wacom Intuos 3, it is also extremely lightweight, only around 4mb.

I have only been playing around with it for a little while, and on the request of a friend have been trying to make a shark.

Rather basic yes, but you can at least see its a shark!

If you want to get your hands on Sculptris, it is availiable from the Pixologic Forum for free.

Vue 8.5 Infinite

Monday, October 18th, 2010

Thanks to an offer from e-on software I have been able to return the “complete” version of their software and in its place get Vue 8.5 Infinite along with a free upgrade to Vue 9 Infinite when it comes out in the coming weeks.

Since getting it this morning and having a quick play around and following a couple of tutorials at Geek at Play I came up with the following picture.

Pretty basic scene, but i’m really impressed with the improvements in the terrain editor in particular since complete 7, and amazed by the fact you can now edit the terrain with the rest of the scene visible in the editor.

Rendered in “ultra” mode at 558 by 768 in 4 minutes 30 seconds, pretty quick.