Archive for March, 2010

Work in Progress – Modern Townhouse – Day One

Wednesday, March 31st, 2010

Working on a model of a modern townhouse for a project outside of archaeology this time.

After Day one – about 6 hours – the majority of the basis of the model is complete, and three textures have been completed to satisfaction.

Still got a lot of modelling to do, particularly in the windows doors section.

Modelling and texturing is done in Lightwave 9.6, eventually this will be sent to Vue 7.

This model also contains an inside, although at present this is just walls and doorways, eventually I will furnish this as well.

Greek Project

Friday, March 26th, 2010

As part of a site visualisation project I am involved with I have created two scenes based on archaeological evidence.

The first scene is of a Greek courtyard.

The second scene is of a Greek corridor within the settlement.

Thanks to Tom Goskar for the help with post work and general confidence boosting on the second one.

All work created in Lightwave 9.6 and rendered in Vue 7 Complete.

Flier

Wednesday, March 24th, 2010

I have created a flier advertising myself as available for taking on archaeological CGI work.

I am currently at a point where I am ready to take up more work, preferably in an archaeological field, but other genres of work are also gratefully accepted.

I would appreciate it if you know anyone interested in archaeology/archaeological CGI, that you take this flier and pass it on to them, or simply send them the link.

Thanks.

New Pot

Thursday, March 18th, 2010

New pot for a greek project i’m working on.

Created and rendered in Lightwave 9.6

Exporting from Lightwave 9.6 to Vue – A guide.

Saturday, March 6th, 2010

At the request of Mike Ballard, a guide to exporting from Lightwave 9.6 to Vue has been written. This process involves UV mapping and good methods of exporting objects plus a number of problems that may arise during the process and some solutions that I have come accross.

This is NOT a definitive guide how to UV map, but maybe some of the ideas and methods I demonstrate will help.

I will be using a model created by Mike Ballard of a rather nice glass house.

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