Archive for February, 2010

Rough Guide to the Atmopshere Editor – Part 3 – Lighting Models

Tuesday, February 9th, 2010

This is a rather open ended section of the guide as it would take me literally forever to create examples of EVERY lighting model for every different type, so for the purposes of this section I will stick with the default atmopshere with spectral model being used. A basic scene has been produced with a cube with the default texture and a green “plastic” cone. All renders are done at 800×600 in “Broadcast” preset.

As an example of how long it takes to render in each of the lighting schemes a basic grass scene will be used, the atmosphere preset is “default”.

(more…)

Rough Guide to the Atmopshere Editor – Part 2 – Sun Tab

Monday, February 8th, 2010

This second part of the Rough Guide to the Atmosphere Editor will cover the first tab – “Sun” which is used for the standard, volumetric and spectral model.

The settings are pretty much identical in each of the models so this will be a relatively short episode.

(more…)

New Product On Renderosity.Com!

Monday, February 8th, 2010

Another new product – Greek Pottery Collection Volume 2

The product contains a collection of 3 pots based on archaeological finds from Knossos.

It contains 3 pots in both OBJ and VOB formats.

There will be a number of free release extra skins for this product in the coming weeks.

Poser Friendly, Vue Friendly (7 plus in vob format) and should work in any other 3d app that accepts .OBJ files.

Currently Selling for $5 at Renderosity.com

Rough Guide to the Atmopshere Editor – Part 1 – Model Types

Monday, February 8th, 2010

This is a continuation of my Rough Guide series which proved to be very popular for the water editor to Vue 7. This series will focus on the atmosphere editor of Vue 7 Complete in a similar style (If anyone wants to buy me Vue 8, please, feel free :D ) I make the assumption that you own vue/have the ple and have a rough knowledge of how it works. Although some of it may seem patronising or obvious, this is not my intention. I just want to write down how it works and what it does.

This series is being completed for the purpose of me learning the atmosphere editor and in the hope that while doing so, others can learn from what I write. At present i feel that one of my weakest parts of using vue is the atmospheres I use.

If you notice any mistakes or omissions please let me know and I will amend them!

The first part of this series will be on the model types that are allowed with vue, although this will probably not be the most scientific of tutorials I aim to show working examples of how the different settings alter the scene.

(more…)