Now to try and export it….
WIP shot of a farmhouse I am working on.
All modelled, Textured and Rendered in Lightwave 9.6 – The plan is to get it into vue and create a full on Landscape scene.
If I can get it out of lightwave successfully I will consider putting it up for sale on Renderosity (when its finished!)
Comments, suggestions or improvements welcomed.
Currently I am working on a scene with an old house, part of which is covered with plaster, the other is exposed brickwork, therefore two bump types are required in one texture. I had a number of ideas of how to do this in the Node Editor of Lightwave 9.6, however they where all pretty much useless. After a lot of frustration and searching the internet with no success I had a final try and got it to work.
Below is the method which I used, it probably isnt the most elegant method, but it works.
Firstly I will start with a cube.
Continue reading “Multiple Bump Paths in One texture – Lightwave 9.6 Tutorial”
As part of the MSc course im taking our group is creating a museum space with a ubiquitous computing suprise!
I am currently creating a cgi environment to help put accross our ideas in context.
This is the first frame of a 100 frame animation, all the work here is being done in Lightwave 9.6
keen viewers may recognise some models in this museum 😛