Archive for December, 2009

Farmhouse Finished Model

Wednesday, December 30th, 2009


Now to try and export it….

Farmhouse WIP

Tuesday, December 29th, 2009

WIP shot of a farmhouse I am working on.


All modelled, Textured and Rendered in Lightwave 9.6 – The plan is to get it into vue and create a full on Landscape scene.

If I can get it out of lightwave successfully I will consider putting it up for sale on Renderosity (when its finished!)

Comments, suggestions or improvements welcomed.

Multiple Bump Paths in One texture – Lightwave 9.6 Tutorial

Tuesday, December 29th, 2009

Currently I am working on a scene with an old house, part of which is covered with plaster, the other is exposed brickwork, therefore two bump types are required in one texture. I had a number of ideas of how to do this in the Node Editor of Lightwave 9.6, however they where all pretty much useless. After a lot of frustration and searching the internet with no success I had a final try and got it to work.

Below is the method which I used, it probably isnt the most elegant method, but it works.

Firstly I will start with a cube.

Museum Foyer

Sunday, December 13th, 2009

More from the MSc project front. This is the foyer that is where the main exhibition that we are creating will be placed (in virtual land…)


And here is a close up of the exhibition…


done in lightwave 9.6 in about 6 hours – all modelling and texturing by myself.

Museum Animation

Thursday, December 3rd, 2009

As part of the MSc course im taking our group is creating a museum space with a ubiquitous computing suprise!

I am currently creating a cgi environment to help put accross our ideas in context.

museum room2_v010_rgb0001

This is the first frame of a 100 frame animation, all the work here is being done in Lightwave 9.6

keen viewers may recognise some models in this museum 😛