Todays Model is of a gold pot from a Saxon grave. Gold is a material that is particularly hard to get right I have found after a very long period of trial and error. The current set up uses several noise nodes in order to get nice texture between the colours and a very low bump.
At this point your probably thinking to yourselves “those reflections look funny, I dont trust them at all.” It was this that led me to learn a very good lesson of the day.. Always make sure the background isnt plain black when using lightwave, or else it gives you nasty results, The corrected image is below.
The shading is controlled by a blinn shader and there is an gradient driven incidence node that creates the brown hue around the edges of the pot. Below is the completed node map for this material.
The model was created, textured and rendered in Lightwave 9.6
Tags: Archaeology, Lightwave, material, materials, Modelling, Object, Rendering, Saxon, textures





