Vue 7 Water Editor – Guide Part 2

Firstly, thank you for your comments both in the forums and here, the are most pleasing and make the time spent worth while.

Foam will be explored in todays edition in the same manner as the other settings yesterday.

Global Wave control must be disabled before these settings can be changed.

defaultset

Foam Along Coasts
These settings account for the amount of foam along the coastlines when there is an object present within the meta water. For these images there will be a small island, not a very attractive one perhaps sitting in the middle of the ocean.

Amount
This accounts for the amount of foam that is present i.e. the density of the foam around the coast. The higher the value, the greater the density of the foam. Default is 71 Maximum is 100%, Minimum is 1%. For clarity the “Depth of Foam” will be cranked up to 50 to show results.

0cov-1dsp1
1% Displacement Off:

100cov0dsp
1% Displacement On:

25cov-1dsp1
25% Displacement Off:

100cov50dsp
25% Displacement On:

50cov-1dsp1
50% Displacement Off:

100cov500dsp
50% Displacement On:

75cov-1dsp1
75% Displacement Off:

100cov-75dsp
75% Displacement On:

100cov-1dsp1
100% Displacement Off:

100cov-100dsp
100% Displacement On:

Typical Depth
This accounts for the width of the foam away from the shore, i.e. how long the foam continues into the sea, the higher the value, the further it continues.
Default is 0 Maximum is 100, Minimum is 0

0
0% Displacement Off:

01
0% Displacement On:

25
25% Displacement Off:

251
25% Displacement On:

50
50% Displacement Off:

501
50% Displacement On:

75
75% Displacement Off:

751
75% Displacement On:

100
100% Displacement Off:

1001
100% Displacement On:

Foam Over Waves
This accounts for the amount of foam at the tips of cresting waves, or on swell.

Amount
This accounts for the density of the foam on the waves, the greater the value, the denser the material
Default is 25% Maximum is 100, Minimum is 0

0am-0dsp
0% Displacement Off: 2 Polygons

0am-1dsp
0% Displacement On: 1800000 Polygons

25am-0dsp
25% Displacement Off: 2 Polygons

25am-1dsp
25% Displacement On: 2000000 Polygons

50am-0dsp
50% Displacement Off: 2 Polygons

50am-1dsp
50% Displacement On: 2064000 Polygons

75am-0dsp
75% Displacement Off: 2 Polygons

75am-1dsp
75% Displacement On: 2068000 Polygons

100am-0dsp
100% Displacement Off: 2 Polygons

100am-1dsp
100% Displacement On: 2185000 Polygons

It is worth noting that the higher the value, the longer the render takes.

Coverage
This accounts for the amount of water that is covered by the foam, the greater the value, less water will be visible.
Default is 6% Maximum is 100, Minimum is 1

0cov-0dsp
1% Displacement Off: 2 Polygons

0cov-1dsp
1% Displacement Off: 2 Polygons

25cov-0dsp
25% Displacement Off: 2 Polygons

25cov-1dsp
25% Displacement Off: 2041000 Polygons

50cov-0dsp
50% Displacement Off: 2 Polygons

50cov-1dsp
50% Displacement On: 2008600 Polygons

75cov-0dsp
75% Displacement Off: Polygons

75cov-1dsp
75% Displacement On: 2100000 Polygons

100cov-0dsp
100% Displacement Off: 2 Polygons

100cov-1dsp
100% Displacement On: 2200000 Polygons

It is worth noting that the higher the value, the longer the render takes.

Hope this helps! More will come eventually relating to the Atmosphere Editor, Ecopainter, Texture Editor and the function editor.

Any comments, suggestions, additions more than welcome! Please feel free to link to my site.

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7 Responses to “Vue 7 Water Editor – Guide Part 2”

  1. Peggy Wingstedt (mcw1917) says:

    Wonderful! Thank you.

  2. gianfranco lugano says:

    REALLY GREAT JOB!!!
    very useful, expecially for a beginner like me.
    I’ll be back soon.
    THANKS A LOT!

  3. sumesh says:

    Thanks……

  4. nikki says:

    Really awesome tutorial I have been wanting to make my own water.

    This water pulsates and I was wondering if there was an adjustment that I did wrong. It also looks very thick and viscus. Can you help me?

  5. Admin says:

    Hi Nicky, if you can send me a link to the scene, or just mail me the scene at rkpotter@gmail.com ill have a look at what your doing.

  6. nikki says:

    Well the pulsating is fixed. Thought I had used custom settings for the water but the global wave control was checked. I unchecked and re-rendered. The water no longer pulsates but it still looks kind of thick. Maybe it is my atmosphere and how it is reflecting on the water. It is kind of a dark scene.

  7. Admin says:

    The nature of the water in vue does depend quite a lot on the position of the sun in the sky as this determines how much of the light is reflected off the top of the water as opposed to how much passes through the water, try reducing the global reflection setting and also try and increase the global transparancy, that should help a little bit at least.