This is a reference guide as to what the noise nodes look like when they are applied to a square.
Each material is mapped to “object-parametic”and uses a black-white color map where black is -1 and white is 1.
Cellular

Chipped

Crystals

Pebble noise

Drought

Voronoi

Voronoi (Altitude)

Voronoi (Generalized)
Distributed

Round Samples

Round Samples (2D)

Square Samples

Square Samples (2D)
Flat

Varying Blocks

Clumps

Watercress
Lines

Lines

Fabric

Cracks

Sparse Cracks
Math

Radial Sine

Sine Wave

Triangular

Leopard

Saw Teeth

Water Wave

Spiral

Rectangular

Onion

Wavelet

Step

Step Smooth

Tooth Rectangular

Tooth Triangular

Tooth Gaussian
Other

dots

Water (Calm)

Water (Rough)

Granite
Perlin

Value

Gradient

Gradient Amplitude

Value-Gradient

Value-Gradient (Variable)

Noise (Linear)

Linear Value Gradient

Linear Value Gradient (Variable)

Terrain Perlin Noise
Square Patterns

Random Altitudes

Squares

Squares (pairs)

Stones

Square Blobs

Square Stones
Any comments or additions more than welcome.
Tags: E-On, Function Editor, material, material editor, materials, Rendering, Rough Guide, Texture Editor, textures, Vue 7
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on Saturday, January 24th, 2009 at 6:17 pm and is filed under Function Editor, Guides, Reference Guide, Texture Editor, Tutorial, Vue 7 Work.
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