Noise Node Reference Guide

This is a reference guide as to what the noise nodes look like when they are applied to a square.

Each material is mapped to “object-parametic”and uses a black-white color map where black is -1 and white is 1.

Cellular

linear-chipped
Chipped

linear-crystals
Crystals

linear-pebble-noise
Pebble noise

linear-drought
Drought

linear-voronoi
Voronoi

linear-voronoi-altitude
Voronoi (Altitude)

linear-voronoi-generalized
Voronoi (Generalized)

Distributed

distributed-round
Round Samples

distributed-round2d1
Round Samples (2D)

distributed-sqaure1
Square Samples

distributed-sqaure2d
Square Samples (2D)

Flat

varying
Varying Blocks

clumps1
Clumps

watercress
Watercress

Lines

lines
Lines

fabric
Fabric

cracks
Cracks

sparsecracks
Sparse Cracks

Math

radialsine
Radial Sine

sinewave
Sine Wave

triangular
Triangular

leopard
Leopard

sawteeth
Saw Teeth

waterwave
Water Wave

spiral
Spiral

rectangular
Rectangular

onion
Onion

wavelet
Wavelet

step
Step

stepsmooth
Step Smooth

toothrectangular
Tooth Rectangular

toothrtriangular
Tooth Triangular

toothgausian
Tooth Gaussian

Other

dots
dots

watercalm
Water (Calm)

waterrough
Water (Rough)

granite
Granite

Perlin

value
Value

gradient
Gradient

gradient-amplitude
Gradient Amplitude

gradient-value
Value-Gradient

value-gradient-variable
Value-Gradient (Variable)

noise-linear
Noise (Linear)

linear-value-gradient
Linear Value Gradient

linear-value-gradient-variable
Linear Value Gradient (Variable)

terrain-perlin-noise
Terrain Perlin Noise

Square Patterns

random-altitudes
Random Altitudes

square1
Squares

squares-pairs
Squares (pairs)

stones
Stones

squareblobs
Square Blobs

squarestones
Square Stones

Any comments or additions more than welcome.