The vine house has been completed to my satisfaction.
The house was created in Hexagon, all texturing and rendering was done in Vue 7 Complete. The vine plant was created in the plant editor.
Hope you enjoy it.
This is a reference guide as to what the noise nodes look like when they are applied to a square.
Each material is mapped to “object-parametic”and uses a black-white color map where black is -1 and white is 1.
Inspired by Walther Becks ivy on cornucopia3d I have started work on a house covered by ivy. I have modelled the house on one from Tosterup, Skane in Sweden, and have created an ivy plant using a picture of an ivy leaf and editing the spring hollyhock plant.
Each of the ivy leaves has a different color tone to add some variety, its starting to look a bit better but I really want to get the texture on the house to look more weatherbeaten.
In this third part of the the rough guide to the material editor, we will be exploring the Color and Alpha Tab of the advanced material editor
Part 4 will jump into the function editor for a preview of some of the cool stuff that can be done in there. Filters will also be covered there.
There will be a reference guide to the shapes of the noise functions in Part 4.
Firstly we will look at the Advanced Material Editor Color and Alpha Tab. Unless stated, all mapping is as “object parametric”.
In this part of the rough guide we will look in more depth at the graph window and the controls that are availiable.
Using the Graph
There are various controls which allow you to move around and view different areas in the graph window and access different controls.
I am in the process of learning the function editor in Vue 7 Complete by using the fantastic tutorials at geek at play, the vue 7 manual and a lot of trial and error.
So far I am having a fair deal of sucess, in that its not as scary as it first appears, its just a case of learning where everything is and having the creativity to know what it is you want to achieve and how to make things more realistic.
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Hi Richard,
We could finally fix this problem. The fix will be available in a future update. Thank you very much for your report.
Best regards.
John Canver
Success! Cant wait for the future update, hopefully not too far away at any rate.
This is the start of what will hopefully be a fairly extensive group of guides on the material editor. I will hope to cover all aspects of the editor in a similar fashion to the water editor. Firstly I will cover the basic material editor, then the tabs in the advanced editor, followed by ecosystems, volumetric and mixed materials. There will be a final series of guides on the function editor.
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Had two more replies from e-on today, regarding the exporter issue.
Posted by: Lee Randall
On: 2009/01/09 10:17:50Hi Richard,
I’m having problems even importing your object. It comes in pure white with no textures whatso ever. I checked your blog and see what it is supposed to look like. Maybe include the actual texture map.
Please reupload the object. Maybe include the actual texture map.
Best regards.
Lee RandallPosted by: Richard Potter
On: 2009/01/09 13:00:51Lee,
The original object does not have any textures and IS pure white.
the object that I exprorted is the second one. the texture map is included, I have re-included it under the name “TEXTUREMAP.bmp” just for clarity
if you are still having problems this can be recreated with any imported object, which you then export from vue. Or simply texture the object with any two materials and then export it.
I am uploading a .vob file for you with the fully textured object.
I hope this can be sorted quickly.
Thanks
Rich
(ps this form is ridiculous to try and use, when preview is clicked the text keeps dissapearing.)
Posted by: Lee Randall
On: 2009/01/09 13:14:28Hi Richard,
Ok, I was able to duplicate the problem. I’m forwarding to development.
Best regards.
Lee Randall
Starting to feel a little disgruntled about this, it shouldnt take 4 days to test something that takes 10 minutes tops to recreate. More when I get it.