Water Editor – Foam at shores

Looking for a guide to using the Water Editor?

Yet another cool feature of Vue 7 Complete’s Water Editor: adding foam around the shores. This is a function that automatically detects shorelines or foreign objects in the water and adds a layer of foam around them. It can be turned off if you like, for renders with boats at sea and the such, and can be edited both in texture, and its depth and amount. Below is an example of a very basic island with a fairly high level of foam and a lot of foam depth. This render is done at 800×600 on broadcast quality.

foam2

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Vue 7 Water Editor

Looking for a guide to using the Water Editor?

Vue 7 has introduced a new feature, the water editor. This stunning addition allows you to add displacement mapping to the surface layer making it massively more realistic and allowing acurate shadows to be calculated.

Firstly we will look at the standard water which has been rendered in vue 6 pro studio with “ultra” settings and at 1024×768 pixels with just the default atmosphere.

vue6sea

 

Looks fairly good, but in vue 7 the new water editor feature improves this massively by adding a displacement map. 

Below is an example of a similar image from vue 7 complete with the water editor used again with default atmosphere, on “ultra” setting at 1024×768

sea

A massive improvement.  This isnt all the water editor does though, it can be used to change the levels of wind, direction of wind, foam, wave height, wave amount, choppiness and agitation.

Below is an example of a similar image from vue 7 complete with the water editor used but with a slightly rougher sea again with default atmosphere, on “ultra” setting at 1024×768

sea2

Foam can also be added by the editor both around shorelines and on the tips of waves as demonstrated below.

sea3

This is a very powerful feature.”

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