IFW2 Nodes – Medieval Shack 2 WIP

August 24th, 2010

I have just added the IFW2 shaders/nodes and textures pack to my Lightwave arsenal, and I am very impressed.

I have also begun working on a followup to the medieval shack that I compelted previously, this time it is more of a townhouse, and a much older design.

Still not completely happy with the main wall texture, and still have to complete such niceties as windows and doors, should also be adding a chimney sometime soon.

All modelling/texturing/rendering work in Lightwave 9.6

Medieval House

August 14th, 2010

Medieval Shack Modelled in Lightwave 9.6.

Still need to work on the tiling and the wood at the front of the house, also need to fill the space at the back with a door…

At the moment, the tiles are a little bit too high poly leading to a rather ridiculous poly count. Might try some different styles of tiling tommorrow.

Rough-Cut Wooden Bench.

August 11th, 2010

Another Creation for my upcoming scene with a medieval theme, This time a roughly-cut wooden bench.

Created in lightwave 9.6.

David Blaikie Architect Project and Airtime at Scotlands Housing Expo

August 11th, 2010

Recently I have been worked on an animation project for David Blaikie Architect which involved me animating a model they had created in CAD to present its building stages as it was built. This animation was used by the company who ran the animation through a monitor in their house at Scotlands Housing Expo 2010.


David Blaikies House at the Housing Expo


My animation running inside the house

Quite enjoyably the housing expo has recieved a fairly substantial amount of interest from a wide variety of people including the Scottish First Minister and a number of housing organisations.

More information on the Housing Expo

More Information on Davids House

David Blaikie Architects Website

Follow David Blaikie Architects on Facebook

Candelabra and a new scene.

August 11th, 2010

Currently working on a Medieval scene as a break from coding up a database website, so far only got to the part where I am creating objects.

The room is based on a photograph I found on the web, and will be largely focused on texturing, but also on getting a few nice light effects and the such in there too.

Although currently working in Lightwave 9.6, I remain undeided as to wether I will complete picture in this program or migrate it to Vue 7.

Mint

August 10th, 2010

Emma has now completed her third plant Mint.

Created in Xfrog, rendered in Vue 7

Parsley and a new pot

August 5th, 2010

Another creation from Emma, this time parsley.

Parsley created in xfrog plant editor by Emma

Pot created by myself in lightwave 9.6.

Render from vue 7 complete.

Xfrogs and an introduction to Emma

July 31st, 2010

Firstly an introduction to Emma, my fiance. She has recently taken an interest in 3D artistry and creating plants.

So we bought xfrogs and Emma has been working solidly with it and has created her first plant.

A rosemary plant, created in xfrogs and rendered here in vue.

Happy Midsummer

June 25th, 2010

Created in Vue and Lightwave.

The Kettle

May 12th, 2010

Now that I finally have a bit of time and its raining outside I decided to go through a book I bought about a year ago, “Essential Lightwave v9″ by wordware publishing, The third chapter speaks of basic tools, so I decided to model something only using those basic tools. I also wanted to study some of the principles of reflective materials so I decided to model a chrome kettle.

All work done in Lightwave 9.6